Individual‐level foci of identification at work: a systematic review of the literature

D Atewologun, R Kutzer, E Doldor… - International Journal …, 2017 - Wiley Online Library
This paper presents a systematic literature review of individual‐level targets (or foci) of
identification, that is, the bases by which one derives a sense of self as a unique being in the …

[图书][B] Video games as culture: Considering the role and importance of video games in contemporary society

D Muriel, G Crawford - 2018 - taylorfrancis.com
Video games are becoming culturally dominant. But what does their popularity say about our
contemporary society? This book explores video game culture, but in doing so, utilizes video …

Virtuality

B Nardi - Annual Review of Anthropology, 2015 - annualreviews.org
This review examines studies of the affordances of digital technologies that produce
virtuality. What we can call a “technological turn” in the literature considers technology a first …

Autonomy in paid work and employee subjective well-being

D Wheatley - Work and occupations, 2017 - journals.sagepub.com
This article explores the relationship between different forms of autonomy, categorized into
“job control” and “schedule control,” and measures of subjective well-being, using UK panel …

Identity-in-the-work and musicians' struggles: The production of self-questioning identity work

N Beech, C Gilmore, P Hibbert… - Work, employment and …, 2016 - journals.sagepub.com
Identity work is widely regarded as a process through which people strive to establish,
maintain or restore a coherent and consistent sense of self. In the face of potential …

Data scientists' identity work: Omnivorous symbolic boundaries in skills acquisition

N Avnoon - Work, Employment and Society, 2021 - journals.sagepub.com
Drawing on theories from the sociology of work and the sociology of culture, this article
argues that members of nascent technical occupations construct their professional identity …

Making sense of self-employment in late career: understanding the identity work of olderpreneurs

O Mallett, R Wapshott - Work, employment and society, 2015 - journals.sagepub.com
The enterprise culture is a pervasive socio-historical discourse. This article adopts a
narrative identity work approach to explore how individuals may exert agency to make sense …

[图书][B] Game changers: Everyday gamemakers and the development of the video game industry

CJ Young - 2018 - search.proquest.com
This dissertation examines the emergence of everyday gamemakers and their roles in
transforming the cultural norms and practices of the global video game industry. Everyday …

[图书][B] Etnografi Dunia Maya Internet

BI Pratama - 2017 - books.google.com
Buku ini disarankan untuk pengajar, peneliti, mahasiswa, atau mereka yang tertarik pada
kehidupan maya internet. Sajiannya menghadirkan penjelasan tentang konsekuensi …

Competitive and professional gaming: Discussing potential benefits of scientific study

K Faust, J Meyer, MD Griffiths - International Journal of Cyber …, 2013 - igi-global.com
Competitive and professional gaming, in which video game players participate in
tournaments, offers numerous opportunities for much-needed research and enhanced …