[HTML][HTML] Gaming your mental health: a narrative review on mitigating symptoms of depression and anxiety using commercial video games

M Kowal, E Conroy, N Ramsbottom, T Smithies… - JMIR Serious …, 2021 - games.jmir.org
Globally, depression and anxiety are the two most prevalent mental health disorders. They
occur both acutely and chronically, with various symptoms commonly expressed …

The 'eudaimonic experience': A scoping review of the concept in digital games research

R Daneels, ND Bowman, D Possler… - Media and …, 2021 - cogitatiopress.com
Digital games have evolved into a medium that moves beyond basic toys for distraction and
pleasure towards platforms capable of and effective at instigating more serious, emotional …

Playing video games during the COVID-19 pandemic and effects on players' well-being

M Barr, A Copeland-Stewart - Games and Culture, 2022 - journals.sagepub.com
The COVID-19 pandemic has affected our lives in many ways, including how we choose to
spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that …

What role can videogames play in the COVID-19 pandemic?

HR Marston, R Kowert - Emerald Open Research, 2023 - emerald.com
Video games are often thought of as trite activities for younger generations. However,
research in game studies over the last few decades have revealed that games can be …

Mind over matter: testing the efficacy of an online randomized controlled trial to reduce distraction from smartphone use

MA Throuvala, MD Griffiths, M Rennoldson… - International journal of …, 2020 - mdpi.com
Evidence suggests a growing call for the prevention of excessive smartphone and social
media use and the ensuing distraction that arises affecting academic achievement and …

No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry

D Zendle, C Flick, E Gordon-Petrovskaya… - Nature Human …, 2023 - nature.com
Governments around the world are considering regulatory measures to reduce young
people's time spent on digital devices, particularly video games. This raises the question of …

[HTML][HTML] The meaning of the experience of being an online video game player

K Arbeau, C Thorpe, M Stinson, B Budlong… - Computers in Human …, 2020 - Elsevier
Online video games contain a variety of features that facilitate or encourage social
interaction among game players. We explored the meaning of the experience of online …

Commercial video games as a resource for mental health: A systematic literature review

A Boldi, A Rapp - Behaviour & Information Technology, 2022 - Taylor & Francis
Game-based interventions have been gradually and successfully implemented in the mental
health domain given the games' ability to positively affect a variety of mental health …

Do people use games to compensate for psychological needs during crises? A mixed-methods study of gaming during COVID-19 lockdowns

N Ballou, S Deterding, I Iacovides… - Proceedings of the 2022 …, 2022 - dl.acm.org
Do people use games to cope with adverse life events and crises? Research informed by
self-determination theory proposes that people might compensate for thwarted basic …

Relationship between internet use and negative affect

H Zheng, W Ma, J Li, J Botero - Applied Research in Quality of Life, 2023 - Springer
While positive emotions like happiness and life satisfaction have received great attention,
how to eliminate negative affect is largely neglected. This study contributes to the literature …