[HTML][HTML] Gaming your mental health: a narrative review on mitigating symptoms of depression and anxiety using commercial video games
Globally, depression and anxiety are the two most prevalent mental health disorders. They
occur both acutely and chronically, with various symptoms commonly expressed …
occur both acutely and chronically, with various symptoms commonly expressed …
The 'eudaimonic experience': A scoping review of the concept in digital games research
Digital games have evolved into a medium that moves beyond basic toys for distraction and
pleasure towards platforms capable of and effective at instigating more serious, emotional …
pleasure towards platforms capable of and effective at instigating more serious, emotional …
Playing video games during the COVID-19 pandemic and effects on players' well-being
M Barr, A Copeland-Stewart - Games and Culture, 2022 - journals.sagepub.com
The COVID-19 pandemic has affected our lives in many ways, including how we choose to
spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that …
spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that …
What role can videogames play in the COVID-19 pandemic?
HR Marston, R Kowert - Emerald Open Research, 2023 - emerald.com
Video games are often thought of as trite activities for younger generations. However,
research in game studies over the last few decades have revealed that games can be …
research in game studies over the last few decades have revealed that games can be …
Mind over matter: testing the efficacy of an online randomized controlled trial to reduce distraction from smartphone use
Evidence suggests a growing call for the prevention of excessive smartphone and social
media use and the ensuing distraction that arises affecting academic achievement and …
media use and the ensuing distraction that arises affecting academic achievement and …
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
Governments around the world are considering regulatory measures to reduce young
people's time spent on digital devices, particularly video games. This raises the question of …
people's time spent on digital devices, particularly video games. This raises the question of …
[HTML][HTML] The meaning of the experience of being an online video game player
Online video games contain a variety of features that facilitate or encourage social
interaction among game players. We explored the meaning of the experience of online …
interaction among game players. We explored the meaning of the experience of online …
Commercial video games as a resource for mental health: A systematic literature review
Game-based interventions have been gradually and successfully implemented in the mental
health domain given the games' ability to positively affect a variety of mental health …
health domain given the games' ability to positively affect a variety of mental health …
Do people use games to compensate for psychological needs during crises? A mixed-methods study of gaming during COVID-19 lockdowns
Do people use games to cope with adverse life events and crises? Research informed by
self-determination theory proposes that people might compensate for thwarted basic …
self-determination theory proposes that people might compensate for thwarted basic …
Relationship between internet use and negative affect
While positive emotions like happiness and life satisfaction have received great attention,
how to eliminate negative affect is largely neglected. This study contributes to the literature …
how to eliminate negative affect is largely neglected. This study contributes to the literature …