[图书][B] Research in the Wild
Y Rogers, P Marshall - 2017 - books.google.com
The phrase" in-the-wild" is becoming popular again in the field of human-computer
interaction (HCI), describing approaches to HCI research and accounts of user experience …
interaction (HCI), describing approaches to HCI research and accounts of user experience …
[图书][B] Archive everything: Mapping the everyday
G Giannachi - 2016 - books.google.com
How the archive evolved to include new technologies, practices, and media, and how it
became the apparatus through which we map the everyday. In Archive Everything, Gabriella …
became the apparatus through which we map the everyday. In Archive Everything, Gabriella …
VizScribe: A visual analytics approach to understand designer behavior
Abstract Design protocol analysis is a technique to understand designers' cognitive
processes by analyzing sequences of observations on their behavior. These observations …
processes by analyzing sequences of observations on their behavior. These observations …
Analysing video and audio data: Existing approaches and new innovations
E FitzGerald - 2012 - oro.open.ac.uk
Across many subject disciplines, video and audio data are recorded in order to document
processes, procedures or interactions. These video and audio data are consequently …
processes, procedures or interactions. These video and audio data are consequently …
[PDF][PDF] Realizing a Mobile Multimodal Platform for Serious Games Analytics.
This paper presents the design and development of" StoryPlay Multimodal", a mobile
multimodal analytics platform for the evaluation of Serious Games. It is intended to serve …
multimodal analytics platform for the evaluation of Serious Games. It is intended to serve …
From detectables to inspectables: Understanding qualitative analysis of audiovisual data
K Subramanian, J Maas, J Borchers… - Proceedings of the 2021 …, 2021 - dl.acm.org
Audiovisual recordings of user studies and interviews provide important data in qualitative
HCI research. Even when a textual transcription is available, researchers frequently turn to …
HCI research. Even when a textual transcription is available, researchers frequently turn to …
Mobile multimodal serious games analytics
L Shoukry - 2020 - tuprints.ulb.tu-darmstadt.de
Educational games are one prominent type of Serious Games that are designed for
educational purposes. One goal of evaluating their benefits is ensuring that they meet these …
educational purposes. One goal of evaluating their benefits is ensuring that they meet these …
Documenting mixed reality performance: the case of CloudPad
This article introduces an original documentation and archiving tool, CloudPad, that
integrates 'cloud computing'into the annotation and synchronisation of mixed media …
integrates 'cloud computing'into the annotation and synchronisation of mixed media …
StoryPlay Multimodal: A Research Tool for the Mutimodal Evaluation of Serious Games
The many benefits of Serious Games have led to a growing interest in using them as
educational tools. With this growing interest, researchers in the field of Serious Games have …
educational tools. With this growing interest, researchers in the field of Serious Games have …