[图书][B] Research in the Wild

Y Rogers, P Marshall - 2017 - books.google.com
The phrase" in-the-wild" is becoming popular again in the field of human-computer
interaction (HCI), describing approaches to HCI research and accounts of user experience …

[图书][B] Archive everything: Mapping the everyday

G Giannachi - 2016 - books.google.com
How the archive evolved to include new technologies, practices, and media, and how it
became the apparatus through which we map the everyday. In Archive Everything, Gabriella …

Multimodal corpora

D Knight, S Adolphs - A practical handbook of corpus linguistics, 2021 - Springer
This chapter provides an overview of current advances in multimodal corpus linguistics. It
defines what multimodal corpora are, what they can be used for, how and why they are …

VizScribe: A visual analytics approach to understand designer behavior

S Chandrasegaran, SK Badam, L Kisselburgh… - International Journal of …, 2017 - Elsevier
Abstract Design protocol analysis is a technique to understand designers' cognitive
processes by analyzing sequences of observations on their behavior. These observations …

Analysing video and audio data: Existing approaches and new innovations

E FitzGerald - 2012 - oro.open.ac.uk
Across many subject disciplines, video and audio data are recorded in order to document
processes, procedures or interactions. These video and audio data are consequently …

[PDF][PDF] Realizing a Mobile Multimodal Platform for Serious Games Analytics.

L Shoukry, S Göbel - International Journal of Serious …, 2019 - pdfs.semanticscholar.org
This paper presents the design and development of" StoryPlay Multimodal", a mobile
multimodal analytics platform for the evaluation of Serious Games. It is intended to serve …

From detectables to inspectables: Understanding qualitative analysis of audiovisual data

K Subramanian, J Maas, J Borchers… - Proceedings of the 2021 …, 2021 - dl.acm.org
Audiovisual recordings of user studies and interviews provide important data in qualitative
HCI research. Even when a textual transcription is available, researchers frequently turn to …

Mobile multimodal serious games analytics

L Shoukry - 2020 - tuprints.ulb.tu-darmstadt.de
Educational games are one prominent type of Serious Games that are designed for
educational purposes. One goal of evaluating their benefits is ensuring that they meet these …

Documenting mixed reality performance: the case of CloudPad

G Giannachi, H Lowood, G Worthey, D Price… - Digital …, 2012 - Taylor & Francis
This article introduces an original documentation and archiving tool, CloudPad, that
integrates 'cloud computing'into the annotation and synchronisation of mixed media …

StoryPlay Multimodal: A Research Tool for the Mutimodal Evaluation of Serious Games

L Shoukry, S Göbel - European Conference on Games Based …, 2017 - search.proquest.com
The many benefits of Serious Games have led to a growing interest in using them as
educational tools. With this growing interest, researchers in the field of Serious Games have …