How violent video games communicate violence: A literature review and content analysis of moral disengagement factors

T Hartmann, KM Krakowiak… - Communication …, 2014 - Taylor & Francis
Mechanisms of moral disengagement in violent video game play have recently received
considerable attention among communication scholars. To date, however, no study has …

Don't you know that you're toxic: Normalization of toxicity in online gaming

NA Beres, J Frommel, E Reid, RL Mandryk… - Proceedings of the …, 2021 - dl.acm.org
Video game toxicity, endemic to online play, represents a pervasive and complex problem.
Antisocial behaviours in online play directly harm player wellbeing, enjoyment, and retention …

The ethics of multiplayer game design and community management: Industry perspectives and challenges

L A. Sparrow, M Gibbs, M Arnold - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Game industry professionals are frequently implementing new methods of addressing
ethical issues related to in-game toxicity and disruptive player behaviours associated with …

Horton and Wohl revisited: Exploring viewers' experience of parasocial interaction

T Hartmann, C Goldhoorn - Journal of communication, 2011 - academic.oup.com
Linking back to, the present approach conceptualizes and empirically examines viewers'
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …

The video game experience as “true” identification: A theory of enjoyable alterations of players' self-perception

C Klimmt, D Hefner, P Vorderer - Communication theory, 2009 - academic.oup.com
This article introduces an explication of video game players' identification with a game
character or role that is based on social–psychological models of self-perception …

[图书][B] Understanding communication research methods: A theoretical and practical approach

SM Croucher, D Cronn-Mills - 2014 - taylorfrancis.com
Comprehensive, innovative, and focused on the undergraduate student, this textbook
prepares students to read and conduct research. Using an engaging how-to approach that …

It's okay to shoot a character: Moral disengagement in violent video games

T Hartmann, P Vorderer - Journal of communication, 2010 - academic.oup.com
What makes virtual violence enjoyable rather than aversive? Two 2× 2 experiments tested
the assumption that moral disengagement cues provided by a violent video game's narrative …

[HTML][HTML] Internet, the great radicalizer? Exploring relationships between seeking for online extremist materials and cognitive radicalization in young adults

T Frissen - Computers in Human Behavior, 2021 - Elsevier
Anecdotal evidence asserts that extremist materials on the internet play a decisive role in
radicalization processes. However, due to a structural absence of empirical data in the …

More than stories with buttons: Narrative, mechanics, and context as determinants of player experience in digital games

M Elson, J Breuer, JD Ivory… - Journal of …, 2014 - academic.oup.com
Recent research has attempted to describe meaningful experiences with entertainment
media that go beyond hedonic enjoyment. Most of this research focuses on noninteractive …

A model of intuitive morality and exemplars

R Tamborini - Media and the moral mind, 2012 - api.taylorfrancis.com
Understanding the relationship between media and morality has been a central goal for
media scholars, but this work has been limited by conceptions of morality that cannot explain …