Motivations of playing digital games: A review and research agenda

I Cheah, AS Shimul, I Phau - Psychology & Marketing, 2022 - Wiley Online Library
The global digital gaming industry has grown rapidly in recent years. Rapid technological
advancements are changing the ways in which players can interact with video games as …

Usability issues of clinical and research applications of virtual reality in older people: A systematic review

C Tuena, E Pedroli, PD Trimarchi, A Gallucci… - Frontiers in Human …, 2020 - frontiersin.org
Aging is a condition that may be characterized by a decline in physical, sensory, and mental
capacities, while increased morbidity and multimorbidity may be associated with disability. A …

Immersion in digital games: review of gaming experience research

P Cairns, A Cox, AI Nordin - Handbook of digital games, 2014 - Wiley Online Library
This chapter focuses on the idea of immersion in games as it has consistently proved itself to
be an important component of the experience players seek from games. It reviews the work …

Negative emotion, positive experience? Emotionally moving moments in digital games

JA Bopp, ED Mekler, K Opwis - Proceedings of the 2016 CHI conference …, 2016 - dl.acm.org
Emotions are key to the player experience (PX) and interest in the potential of games to
provide unique emotional, sometimes uncomfortable experiences is growing. Yet there has …

The effect of user experience in online games on word of mouth: A pleasure-arousal-dominance (PAD) model perspective

M Huang, R Ali, J Liao - Computers in Human Behavior, 2017 - Elsevier
Online games are now a prosperous industry. Despite the popularity of online games, game
developers confront the short life cycle of online games. To tackle this significant challenge …

Player–video game interaction: A systematic review of current concepts

L Caroux, K Isbister, L Le Bigot, N Vibert - Computers in human behavior, 2015 - Elsevier
Video game design requires a user-centered approach to ensure that the experience
enjoyed by players is as good as possible. However, the nature of player–video game …

The consolidation of game software engineering: A systematic literature review of software engineering for industry-scale computer games

J Chueca, J Verón, J Font, F Pérez, C Cetina - Information and Software …, 2024 - Elsevier
Abstract Context: Game Software Engineering (GSE) is a branch of Software Engineering
(SE) that focuses on the development of video game applications. In past years, GSE has …

Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities

L López-Faican, J Jaen - International Journal of Human-Computer Studies, 2023 - Elsevier
Emotional deficits such as lack of empathy in children and adolescents are strong predictors
of developing antisocial behavior, making inappropriate moral judgments, difficulties in …

Gamification: analysis and application

A Francisco-Aparicio, FL Gutiérrez-Vela… - New trends in interaction …, 2013 - Springer
In this chapter, we present a method for applying gamification as a tool to improve the
participation and motivation of people in performing different tasks. We analyse what are the …

Breathvr: Leveraging breathing as a directly controlled interface for virtual reality games

M Sra, X Xu, P Maes - Proceedings of the 2018 CHI Conference on …, 2018 - dl.acm.org
With virtual reality head-mounted displays rapidly becoming accessible to mass audiences,
there is growing interest in new forms of natural input techniques to enhance immersion and …