Machine learning methods for the study of cybersickness: a systematic review
This systematic review offers a world-first critical analysis of machine learning methods and
systems, along with future directions for the study of cybersickness induced by virtual reality …
systems, along with future directions for the study of cybersickness induced by virtual reality …
A review of deep learning approaches to EEG-based classification of cybersickness in virtual reality
C Yildirim - 2020 IEEE international conference on artificial …, 2020 - ieeexplore.ieee.org
Cybersickness is an unpleasant side effect of exposure to a virtual reality (VR) experience
and refers to such physiological repercussions as nausea and dizziness triggered in …
and refers to such physiological repercussions as nausea and dizziness triggered in …
Assessing individual VR sickness through deep feature fusion of VR video and physiological response
Recently, VR sickness assessment for VR videos is highly demanded in industry and
research fields to address VR viewing safety issues. Especially, it is difficult to evaluate VR …
research fields to address VR viewing safety issues. Especially, it is difficult to evaluate VR …
Locomotion techniques with EEG signals in a virtual reality environment
Y Daşdemir - Displays, 2023 - Elsevier
The popularity of virtual reality (VR) experiences has been driven by a combination of
technological advances, increased accessibility, and increased interest from both …
technological advances, increased accessibility, and increased interest from both …
Towards improved detection of cognitive performance using bidirectional multilayer long-short term memory neural network
Cognitive performance dictates how an individual perceives, records, maintains, retrieves,
manipulates, uses and expresses information and are provided in any task that the person is …
manipulates, uses and expresses information and are provided in any task that the person is …
LiteVR: Interpretable and Lightweight Cybersickness Detection using Explainable AI
Cybersickness is a common ailment associated with virtual reality (VR) user experiences.
Several automated methods exist based on machine learning (ML) and deep learning (DL) …
Several automated methods exist based on machine learning (ML) and deep learning (DL) …
“Are you feeling sick?” A systematic literature review of cybersickness in virtual reality
N Biswas, A Mukherjee, S Bhattacharya - ACM Computing Surveys, 2024 - dl.acm.org
Cybersickness (CS), also known as visually induced motion sickness (VIMS) is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …
that can affect individuals when they interact with virtual reality (VR) technology. This …
Classification of emotional and immersive outcomes in the context of virtual reality scene interactions
Y Daşdemir - Diagnostics, 2023 - mdpi.com
The constantly evolving technological landscape of the Metaverse has introduced a
significant concern: cybersickness (CS). There is growing academic interest in detecting and …
significant concern: cybersickness (CS). There is growing academic interest in detecting and …
Brain activity during cybersickness: A scoping review
Virtual reality (VR) experiences can cause a range of negative symptoms such as nausea,
disorientation, and oculomotor discomfort, which is collectively called cybersickness …
disorientation, and oculomotor discomfort, which is collectively called cybersickness …
VR vertigo level classification using a multi-dimensional Taylor network approach
Z Wang, Y Yan, J Cai, C Hua, N Liu, Q Chen, M Li… - IEEE …, 2023 - ieeexplore.ieee.org
Users often experience motion sickness symptoms after using Virtual Reality (VR) systems,
which can jeopardize their health. If we can rapidly diagnose the vertigo levels of VR users …
which can jeopardize their health. If we can rapidly diagnose the vertigo levels of VR users …