Gamified learning in higher education: A systematic review of the literature

S Subhash, EA Cudney - Computers in human behavior, 2018 - Elsevier
The ubiquitous presence of technology in classrooms has inspired a shift from traditional
classroom lectures to integrated digital learning environments. These interactive learning …

[HTML][HTML] Toward a taxonomy of entrepreneurship education research literature: A bibliometric mapping and visualization

K Fellnhofer - Educational Research Review, 2019 - Elsevier
The retrospective amount of research literature dedicated to entrepreneurship education
(EE) is overwhelming, which makes producing an overview difficult. However, advanced …

Challenge based learning: Innovative pedagogy for sustainability through e-learning in higher education

M Portuguez Castro, MG Gomez Zermeno - Sustainability, 2020 - mdpi.com
Challenge-Based Learning (CBL) is an innovative teaching methodology that engages
students to resolve real-world challenges while applying the knowledge they acquired …

[HTML][HTML] Gamification in management education: A systematic literature review

RJR Silva, RG Rodrigues, CTP Leal - BAR-Brazilian Administration …, 2019 - SciELO Brasil
Quality of teaching is increasingly important for the success of educational institutions. In this
context, gamification is a tool often used to improve the teaching-learning process by …

Examining the impact of a gamified entrepreneurship education framework in higher education

F Grivokostopoulou, K Kovas, I Perikos - Sustainability, 2019 - mdpi.com
Entrepreneurship education constitutes a top priority in policy agendas across the globe as
a means to promote economic growth, fight unemployment and create social capital. An …

Online and blended entrepreneurship education: a systematic review of applied educational technologies

L Chen, D Ifenthaler, JYK Yau - Entrepreneurship education, 2021 - Springer
The supply and demand of entrepreneurship education at university level commenced in
1938. With the proven entrepreneurial effectiveness in economic development and the …

Gamification of entrepreneurship education

DA Isabelle - Decision Sciences Journal of Innovative …, 2020 - Wiley Online Library
Gamification—the use of gameplay mechanics for nongame applications—enables learning
by doing, yet questions abound about its effectiveness for education. This teaching brief …

Gamification to enhance engagement and higher order learning in entrepreneurial education

RM Lyons, G Fox, S Stephens - Education+ Training, 2023 - emerald.com
Purpose In an effort to enhance the student experience and achieve complex learning
outcomes the use of gamification in higher education is increasing. Using two case studies …

Impact of using classroom response systems on students' entrepreneurship learning experience

YCJ Wu, T Wu, Y Li - Computers in Human Behavior, 2019 - Elsevier
Technology-based teaching devices that promote interaction and communication between
instructors and learners benefit active learning. Emerging technologies for Classroom …

Blended learning in entrepreneurship education: a systematic literature review

C Viebig - Education+ Training, 2022 - emerald.com
Purpose Current research lacks a clear definition of blended learning in entrepreneurship
education (EE), a comprehensive overview of the recent research, and a conceptualization …