Gamified learning in higher education: A systematic review of the literature
S Subhash, EA Cudney - Computers in human behavior, 2018 - Elsevier
The ubiquitous presence of technology in classrooms has inspired a shift from traditional
classroom lectures to integrated digital learning environments. These interactive learning …
classroom lectures to integrated digital learning environments. These interactive learning …
[HTML][HTML] Toward a taxonomy of entrepreneurship education research literature: A bibliometric mapping and visualization
K Fellnhofer - Educational Research Review, 2019 - Elsevier
The retrospective amount of research literature dedicated to entrepreneurship education
(EE) is overwhelming, which makes producing an overview difficult. However, advanced …
(EE) is overwhelming, which makes producing an overview difficult. However, advanced …
Challenge based learning: Innovative pedagogy for sustainability through e-learning in higher education
M Portuguez Castro, MG Gomez Zermeno - Sustainability, 2020 - mdpi.com
Challenge-Based Learning (CBL) is an innovative teaching methodology that engages
students to resolve real-world challenges while applying the knowledge they acquired …
students to resolve real-world challenges while applying the knowledge they acquired …
[HTML][HTML] Gamification in management education: A systematic literature review
Quality of teaching is increasingly important for the success of educational institutions. In this
context, gamification is a tool often used to improve the teaching-learning process by …
context, gamification is a tool often used to improve the teaching-learning process by …
Examining the impact of a gamified entrepreneurship education framework in higher education
Entrepreneurship education constitutes a top priority in policy agendas across the globe as
a means to promote economic growth, fight unemployment and create social capital. An …
a means to promote economic growth, fight unemployment and create social capital. An …
Online and blended entrepreneurship education: a systematic review of applied educational technologies
The supply and demand of entrepreneurship education at university level commenced in
1938. With the proven entrepreneurial effectiveness in economic development and the …
1938. With the proven entrepreneurial effectiveness in economic development and the …
Gamification of entrepreneurship education
DA Isabelle - Decision Sciences Journal of Innovative …, 2020 - Wiley Online Library
Gamification—the use of gameplay mechanics for nongame applications—enables learning
by doing, yet questions abound about its effectiveness for education. This teaching brief …
by doing, yet questions abound about its effectiveness for education. This teaching brief …
Gamification to enhance engagement and higher order learning in entrepreneurial education
Purpose In an effort to enhance the student experience and achieve complex learning
outcomes the use of gamification in higher education is increasing. Using two case studies …
outcomes the use of gamification in higher education is increasing. Using two case studies …
Impact of using classroom response systems on students' entrepreneurship learning experience
Technology-based teaching devices that promote interaction and communication between
instructors and learners benefit active learning. Emerging technologies for Classroom …
instructors and learners benefit active learning. Emerging technologies for Classroom …
Blended learning in entrepreneurship education: a systematic literature review
C Viebig - Education+ Training, 2022 - emerald.com
Purpose Current research lacks a clear definition of blended learning in entrepreneurship
education (EE), a comprehensive overview of the recent research, and a conceptualization …
education (EE), a comprehensive overview of the recent research, and a conceptualization …