The effect of the vergence-accommodation conflict on virtual hand pointing in immersive displays
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR)
displays a mismatch between disparities and optical focus cues, known as the vergence and …
displays a mismatch between disparities and optical focus cues, known as the vergence and …
Effects of AR display context switching and focal distance switching on human performance
JL Gabbard, DG Mehra, JE Swan - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In augmented reality (AR) environments, information is often distributed between real world
and virtual contexts, and often appears at different distances from the user. Therefore, to …
and virtual contexts, and often appears at different distances from the user. Therefore, to …
The effect of context switching, focal switching distance, binocular and monocular viewing, and transient focal blur on human performance in optical see-through …
In optical see-through augmented reality (AR), information is often distributed between real
and virtual contexts, and often appears at different distances from the user. To integrate …
and virtual contexts, and often appears at different distances from the user. To integrate …
Pick-by-Vision: A first stress test
B Schwerdtfeger, R Reif, WA Gunthner… - 2009 8th IEEE …, 2009 - ieeexplore.ieee.org
In this paper we report on our ongoing studies around the application of augmented reality
methods to support the order picking process of logistics applications. Order picking is the …
methods to support the order picking process of logistics applications. Order picking is the …
Positioning glass: Investigating display positions of monocular optical see-through head-mounted display
The physical position of the display on a monocular OST-HMD in relative to our eye is an
important factor of the performance and usability in dual-task scenarios. We investigated 9 …
important factor of the performance and usability in dual-task scenarios. We investigated 9 …
Effects of depth layer switching between an optical see-through head-mounted display and a body-proximate display
A Eiberger, PO Kristensson, S Mayr, M Kranz… - Symposium on Spatial …, 2019 - dl.acm.org
Optical see-through head-mounted displays (OST HMDs) typically display virtual content at
a fixed focal distance while users need to integrate this information with real-world …
a fixed focal distance while users need to integrate this information with real-world …
Re-investigating the effect of the vergence-accommodation conflict on 3d pointing
The vergence-accommodation conflict (VAC) limits user performance in current Virtual
Reality (VR) systems. In this paper, we investigate the effects of the VAC in a single-focal VR …
Reality (VR) systems. In this paper, we investigate the effects of the VAC in a single-focal VR …
Inattentional blindness to unexpected hazard in augmented reality head-up display assisted driving: The impact of the relative position between stimulus and …
Objective An augmented reality head-up display (AR-HUD) is a promising technology in
assisted driving. It provides additional information in the driving environment. However …
assisted driving. It provides additional information in the driving environment. However …
Managing mobile text in head mounted displays: studies on visual preference and text placement
In recent years, the development of wearable displays has seen a drastic increase.
However, there is still a strong resistance to using wearable technology for fear of decreased …
However, there is still a strong resistance to using wearable technology for fear of decreased …
Wearable mobile augmented reality: evaluating outdoor user experience
Augmented Reality (AR) technologies offer the potential to aid users in a number of
professional areas. However, to date, most studies have been tested in controlled laboratory …
professional areas. However, to date, most studies have been tested in controlled laboratory …