[图书][B] Encyclopedia of education and information technologies

A Tatnall - 2020 - Springer
The effects of technology acceptance and innovation diffusion behaviors on information and
communications technology-enabled teaching/learning systems (ITLS) adoption attract …

Emergence of integrated institutions in a large population of self-governing communities

S Frey, RW Sumner - PloS one, 2019 - journals.plos.org
Most aspects of our lives are governed by large, highly developed institutions that integrate
several governance tasks under one authority structure. But theorists differ as to the …

Governing online goods: Maturity and formalization in Minecraft, Reddit, and World of Warcraft communities

S Frey, Q Zhong, B Bulat, WD Weisman, C Liu… - Proceedings of the …, 2022 - dl.acm.org
Building a successful community means governing active populations and limited resources.
This challenge often requires communities to design formal governance systems from …

The problem with screen time

KD Squire, C Steinkuehler - Teachers College Record, 2017 - journals.sagepub.com
Background Since 1999, a “two hours a day” restriction has been recommended for screen
time for children, yet American households continue to consume far more media than such …

Digital literacy, creativity, and autonomous learning

M Černochová, H Selcuk - Encyclopedia of education and information …, 2020 - Springer
A. Tatnall (ed.), Encyclopedia of Education and Information Technologies, https://doi.
org/10.1007/978-3-030-10576-1 making. The incorporation of DM into the educational …

Crowd sourced co-design of floor plans using simulation guided games

N Chakraborty, B Haworth, M Usman… - Proceedings of the 10th …, 2017 - dl.acm.org
Crowd-aware environment design is a complex combinatorial decision process, where small
changes in a design may affect crowd flow patterns in unexpected and potentially unintuitive …

Heapcraft: Quantifying and predicting collaboration in Minecraft

S Müller, S Frey, M Kapadia, S Klingler… - Proceedings of the …, 2015 - ojs.aaai.org
We present Heapcraft: an open-source suite of tools for monitoring and improving
collaboration in Minecraft. At the core of our system is a data collection and analysis …

Contained: Using multiplayer online games to quantify success of collaborative group behavior

D Debkowski, A Marrero, N Yson, L Yin, Y Yue… - Proceedings of the …, 2016 - ojs.aaai.org
Every day, millions of people gather on online game servers to collaborate in real time
toward shared goals. What may seem like frivolous activity may, when investigated more …

Stable: Analyzing player movement similarity using text mining

L Fragoso, KG Stanley - 2021 IEEE Conference on Games …, 2021 - ieeexplore.ieee.org
Digital games are increasingly delivered as services. Understanding how and why players
interact with games on an ongoing basis is important for maintenance. Logs of player activity …

Digital technologies and literacy contexts for young indigenous children

N Yelland, C Gilbert - Encyclopedia of Education and Information …, 2020 - Springer
A. Tatnall (ed.), Encyclopedia of Education and Information Technologies, https://doi.
org/10.1007/978-3-030-10576-1 making. The incorporation of DM into the educational …