State of the art in ray tracing animated scenes

I Wald, WR Mark, J Günther, S Boulos… - Computer graphics …, 2009 - Wiley Online Library
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …

A review on light transport algorithms and simulation tools to model daylighting inside buildings

M Ayoub - Solar Energy, 2020 - Elsevier
The behavior of daylight inside built settings, though complex, is well understood; and over
past years, designers and researchers investigated different tools and methodologies to …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

KD-tree acceleration structures for a GPU raytracer

T Foley, J Sugerman - Proceedings of the ACM SIGGRAPH …, 2005 - dl.acm.org
Modern graphics hardware architectures excel at compute-intensive tasks such as ray-
triangle intersection, making them attractive target platforms for raytracing. To date, most …

Ray tracing deformable scenes using dynamic bounding volume hierarchies

I Wald, S Boulos, P Shirley - ACM Transactions on Graphics (TOG), 2007 - dl.acm.org
The most significant deficiency of most of today's interactive ray tracers is that they are
restricted to static walkthroughs. This restriction is due to the static nature of the acceleration …

RPU: a programmable ray processing unit for realtime ray tracing

S Woop, J Schmittler, P Slusallek - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
Recursive ray tracing is a simple yet powerful and general approach for accurately
computing global light transport and rendering high quality images. While recent algorithmic …

Realtime ray tracing and interactive global illumination

I Wald - 2005 - dl.gi.de
Interaktive 3D-Computergraphik basiert heutzutage fast ausschliesslich auf dem
Rasterisierungsverfahren. Dieses ist heute sehr effizient und günstig realisierbar, stösst aber …

[引用][C] Visualization In Medicine: theory, algorithms, and applications

B Preim - 2007 - books.google.com
Visualization in Medicine is the first book on visualization and its application to problems in
medical diagnosis, education, and treatment. The book describes the algorithms, the …

Interactive kd tree GPU raytracing

DR Horn, J Sugerman, M Houston… - Proceedings of the 2007 …, 2007 - dl.acm.org
Over the past few years, the powerful computation rates and high memory bandwidth of
GPUs have attracted efforts to run raytracing on GPUs. Our work extends Foley et al.'s GPU …