Pleasures in Games: Conceptual Analysis of Fun and Its Constructs

M Dhamelia, G Dalvi - International Simulation and Gaming Association …, 2021 - Springer
Fun is a fundamental driver of games. In serious games, the expectation to fulfil the purpose
is oftentimes prioritised over elements of fun. In this paper, we analyse the concept of fun …

Endogen: Framework for Designing Endogenous Educational Games

S Athavale, G Dalvi - Proceedings of DiGRA 2020 Conference: Play …, 2020 - dl.digra.org
Cohesion between content and gameplay can lead to games that are educational and
enjoyable at the same time, making them effective. Endogenous designs, wherein the game …

[PDF][PDF] An experience-based co-design model for designing educational games: Teachers and game designers' perspectives

M Ahmad - 2023 - dro.deakin.edu.au
This study investigated a novel co-design process to improve the design of educational
games, based on the lived experiences of game designers and teachers. The research …

Identifying Problems in Onboarding Design for Expertise-Centric Citizen Science Games

JA Miller - 2023 - search.proquest.com
In the expertise-centric citizen science game (ECCSG) model of scientific research,
researchers develop a game which enables citizen scientists to gain a complementary …

Game Designers' Perspectives: Interception between Games and Educational Games Design

M Ahmad - ECGBL 2022 16th European Conference on Game …, 2022 - books.google.com
Games and Educational Games (EGs)! To what extent do they diverge? How do game
designers approach such apposition? The extensive need for games in and outside …

Experimenting with Endogenous Design for Digital Therapy Games

V Agrawal, S Athavale, A Mohan… - Proceedings of DiGRA …, 2022 - dl.digra.org
Abstract Digital Therapeutic (DTx) Games promise to engage users in physical and mental
health therapy and thereby provide effective treatment over a period. Games for different …

[PDF][PDF] GAME-BASED LEARNING TO RAISE AWARENESS ABOUT WATER SUSTAINABILITY

P Dhond, AM Dalvi - 2022 - researchgate.net
In this paper, we discuss the development of an engaging game “Full Tank'', designed to
sensitise students about water usage and preservation. We present an overview of the game …

Endogenous design and alternative sites for manufacturing digital artifacts

NS Stevens - 2021 - duo.uio.no
As is becoming increasingly apparent, society faces the need to dramatically transition the
ways in which we provision both our goods and our social needs. Headlines are filled with …

[PDF][PDF] Reflection on A Design Process for an Educational Game on Mindful Drinking

J Fishburn, Y Hu, M Cumiskey, O Knutson… - Abstract Proceedings of …, 2020 - dl.digra.org
This paper describes the design process of a research-based, applied video game in
development at a public state college in the United States. The goal of the game is to …