[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis

P Chen, D Yang, AHS Metwally, J Lavonen… - International Journal of …, 2023 - Springer
Unplugged activities as a low-cost solution to foster computational thinking (CT) skills seem
to be a trend in recent years. However, current evidence of the effectiveness of unplugged …

Using technology to make learning fun: technology use is best made fun and challenging to optimize intrinsic motivation and engagement

L David, N Weinstein - European Journal of Psychology of Education, 2024 - Springer
Educators have incorporated technologies designed to “gamify” or increase the fun and
reward of classroom learning, but little is known about how these resources can be …

Improving the effectiveness of video-based flipped classrooms with question-embedding

R Deng, S Feng, S Shen - Education and Information Technologies, 2024 - Springer
Although video-based flipped learning is a widely accepted pedagogical strategy, few
attempts have been made to explore the design and integration of pre-class instructional …

[HTML][HTML] The use of gamification strategies to enhance employees' attitudes towards e-training systems

P Bitrián, I Buil, S Catalán, S Hatfield - The International Journal of …, 2023 - Elsevier
Organisations are increasingly using gamification strategies to enhance online training
experiences and engage employees. Despite extensive research in the educational field …

Engaging students in virtual tours to learn language and digital literacy

DTK Ng, RCW Ng, SKW Chu - Journal of Computers in Education, 2023 - Springer
In today's digital world, emerging technologies have advanced language learning in K-12
education. Globalization facilitates the process of interaction and collaboration among …

Evaluating learner engagement with gamification in online courses

A Puig, I Rodríguez, Á Rodríguez, I Gallego - Applied Sciences, 2023 - mdpi.com
Several reasons underlie the low retention rates in MOOCs. These reasons can be analysed
from different perspectives, either in terms of the course design or the enrolled students. On …

Game on for learning: a holistic exploration of Gamification's impact on student engagement and academic performance in educational environments

C Neerupa, R Naveen Kumar, R Pavithra… - Management …, 2024 - emerald.com
Purpose The research paper examines the complex relationship between gamification,
student engagement and academic performance in educational environments. The study …

Opening up the gamification black box: effects of students' personality traits and perception of game elements on their engaged behaviors in a gamified course

M Denden, A Tlili, S Salha, M Abed - Technology, knowledge and learning, 2024 - Springer
Several studies highlight the effects of gamification on behavioral changes in education.
Furthermore, the students' personality traits were shown to be an important factor on the …

Motivating students to become self-regulatory learners: a gamified mobile self-regulated learning approach

YC Chen, GJ Hwang, CL Lai - Education and Information Technologies, 2024 - Springer
Self-regulatory learning skills are recognized as an essential factor motivating students to
learn. The lack of self-regulatory learning skills could reduce students' learning performance …