[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
Fostering computational thinking through unplugged activities: A systematic literature review and meta-analysis
Unplugged activities as a low-cost solution to foster computational thinking (CT) skills seem
to be a trend in recent years. However, current evidence of the effectiveness of unplugged …
to be a trend in recent years. However, current evidence of the effectiveness of unplugged …
Using technology to make learning fun: technology use is best made fun and challenging to optimize intrinsic motivation and engagement
L David, N Weinstein - European Journal of Psychology of Education, 2024 - Springer
Educators have incorporated technologies designed to “gamify” or increase the fun and
reward of classroom learning, but little is known about how these resources can be …
reward of classroom learning, but little is known about how these resources can be …
Improving the effectiveness of video-based flipped classrooms with question-embedding
Although video-based flipped learning is a widely accepted pedagogical strategy, few
attempts have been made to explore the design and integration of pre-class instructional …
attempts have been made to explore the design and integration of pre-class instructional …
[HTML][HTML] The use of gamification strategies to enhance employees' attitudes towards e-training systems
Organisations are increasingly using gamification strategies to enhance online training
experiences and engage employees. Despite extensive research in the educational field …
experiences and engage employees. Despite extensive research in the educational field …
Engaging students in virtual tours to learn language and digital literacy
In today's digital world, emerging technologies have advanced language learning in K-12
education. Globalization facilitates the process of interaction and collaboration among …
education. Globalization facilitates the process of interaction and collaboration among …
Evaluating learner engagement with gamification in online courses
A Puig, I Rodríguez, Á Rodríguez, I Gallego - Applied Sciences, 2023 - mdpi.com
Several reasons underlie the low retention rates in MOOCs. These reasons can be analysed
from different perspectives, either in terms of the course design or the enrolled students. On …
from different perspectives, either in terms of the course design or the enrolled students. On …
Game on for learning: a holistic exploration of Gamification's impact on student engagement and academic performance in educational environments
C Neerupa, R Naveen Kumar, R Pavithra… - Management …, 2024 - emerald.com
Purpose The research paper examines the complex relationship between gamification,
student engagement and academic performance in educational environments. The study …
student engagement and academic performance in educational environments. The study …
Opening up the gamification black box: effects of students' personality traits and perception of game elements on their engaged behaviors in a gamified course
Several studies highlight the effects of gamification on behavioral changes in education.
Furthermore, the students' personality traits were shown to be an important factor on the …
Furthermore, the students' personality traits were shown to be an important factor on the …
Motivating students to become self-regulatory learners: a gamified mobile self-regulated learning approach
Self-regulatory learning skills are recognized as an essential factor motivating students to
learn. The lack of self-regulatory learning skills could reduce students' learning performance …
learn. The lack of self-regulatory learning skills could reduce students' learning performance …