A survey on agent-based simulation using hardware accelerators
Due to decelerating gains in single-core CPU performance, computationally expensive
simulations are increasingly executed on highly parallel hardware platforms. Agent-based …
simulations are increasingly executed on highly parallel hardware platforms. Agent-based …
Parallelisation strategies for agent based simulation of immune systems
Background In recent years, the study of immune response behaviour using bottom up
approach, Agent Based Modeling (ABM), has attracted considerable efforts. The ABM …
approach, Agent Based Modeling (ABM), has attracted considerable efforts. The ABM …
Simulating and visualizing real-time crowds on GPU clusters
B Hernandez, H Pérez, I Rudomin, S Ruiz… - Computación y …, 2014 - scielo.org.mx
We present a set of algorithms for simulating and visualizing real-time crowds in GPU
(Graphics Processing Units) clusters. First we present crowd simulation and rendering …
(Graphics Processing Units) clusters. First we present crowd simulation and rendering …
[HTML][HTML] Data-parallel agent-based microscopic road network simulation using graphics processing units
Road network microsimulation is computationally expensive, and existing state of the art
commercial tools use task parallelism and coarse-grained data-parallelism for multi-core …
commercial tools use task parallelism and coarse-grained data-parallelism for multi-core …
FLAME GPU 2: A framework for flexible and performant agent based simulation on GPUs
Agent based modelling (ABM) offers a powerful abstraction for scientific study in a broad
range of domains. The use of agent based simulators encourages good software …
range of domains. The use of agent based simulators encourages good software …
Flame gpu: Complex system simulation framework
P Richmond, MK Chimeh - 2017 International Conference on …, 2017 - ieeexplore.ieee.org
FLAME GPU is an agent based simulation frame-work that utilises the parallel architecture of
Graphic Processing Unit (GPU) to enable real time model interaction and visualisation. In …
Graphic Processing Unit (GPU) to enable real time model interaction and visualisation. In …
Large-scale simulations with FLAME
This chapter presents the latest stage of the FLAME development—the high-performance
environment FLAME-II and the parallel architecture designed for Graphics Processing Units …
environment FLAME-II and the parallel architecture designed for Graphics Processing Units …
PI-FLAME: A parallel immune system simulator using the FLAME graphic processing unit environment
S Tamrakar, P Richmond, RM D'Souza - Simulation, 2017 - journals.sagepub.com
Agent-based models (ABMs) are increasingly being used to study population dynamics in
complex systems, such as the human immune system. Previously, Folcik et al.(The basic …
complex systems, such as the human immune system. Previously, Folcik et al.(The basic …
Resolving conflicts between multiple competing agents in parallel simulations
P Richmond - Euro-Par 2014: Parallel Processing Workshops: Euro …, 2014 - Springer
Agents within multi-agent simulation environments frequently compete for limited resources,
requiring negotiation to resolve 'conflict'. The negotiation process for resolving conflict often …
requiring negotiation to resolve 'conflict'. The negotiation process for resolving conflict often …
Моделирование движения ансамбля наземных беспилотных транспортных средств с использованием FLAME GPU
АС Акопов, ЛА Бекларян, АЛ Бекларян… - Информационные …, 2021 - elibrary.ru
Представлен новый подход к моделированию пространственной динамики наземных
беспилотных транспортных средств (БТС) и обычных транспортных средств (ОТС) с …
беспилотных транспортных средств (БТС) и обычных транспортных средств (ОТС) с …