Web-based serious games and accessibility: a systematic literature review
Nowadays, serious games, called training or learning games, have been incorporated into
teaching and learning processes. Due to the increase of their use, the need to guarantee …
teaching and learning processes. Due to the increase of their use, the need to guarantee …
Enabling collaboration in learning computer programing inclusive of children with vision impairments
We investigate how technology can support collaborative learning by children with mixed-
visual abilities. Responding to a growing need for tools inclusive of children with vision …
visual abilities. Responding to a growing need for tools inclusive of children with vision …
Computer entertainment technologies for the visually impaired: an overview
Over the last years, works related to accessible technologies have increased both in number
and in quality. This work presents a series of articles which explore different trends in the …
and in quality. This work presents a series of articles which explore different trends in the …
Inclusive adaptation of existing board games for gamers with and without visual impairments using a spatial augmented reality framework for touch detection and …
Board games allow us to share collective entertainment experiences. They entertain
because of the interactions between players, physical manipulation of tokens and decision …
because of the interactions between players, physical manipulation of tokens and decision …
Usability evaluation of multimodal interactive virtual environments for learners who are blind: An empirical investigation
Abstract Multimodal Interactive Virtual Environments (MIVE) have been used to help
developing new skills and to stimulate cognitive improvement for learners who are blind. In …
developing new skills and to stimulate cognitive improvement for learners who are blind. In …
Audio Description in the UK: What works, what doesn't, and understanding the need for personalising access
Audio Description for film and television is a pre-recorded track that uses verbal descriptions
to provide information on visual aspects of a film or TV programme. In the UK, it is currently …
to provide information on visual aspects of a film or TV programme. In the UK, it is currently …
Sonification and interaction design in computer games for visually impaired individuals
Video games are changing how we interact and communicate with each other. They can
provide an authentic and collaborative platform for building new communities and …
provide an authentic and collaborative platform for building new communities and …
[PDF][PDF] Design, implementation, and evaluation of a mobile game for blind people: toward making mobile fun accessible to everyone
According to the World Health Organization (WHO)[1], disability is an umbrella term,
covering impairments, activity limitations, and participation restrictions. Disability is not only …
covering impairments, activity limitations, and participation restrictions. Disability is not only …
[PDF][PDF] Serious games, education and inclusion for disabled people editorial
M Hersh, B Leporini - British Journal of Educational Technology, 2018 - eprints.gla.ac.uk
Digital games of all types, including serious games, are becoming increasingly popular. For
instance, the serious games market was estimated to be worth between $2 and 10 billion in …
instance, the serious games market was estimated to be worth between $2 and 10 billion in …
Understanding the perceptions and experiences of the deafblind community about digital games
Purpose Participation and accessibility issues faced by gamers with multi-sensory
disabilities are themes yet to be fully understood by accessible technology researchers. In …
disabilities are themes yet to be fully understood by accessible technology researchers. In …