Web-based serious games and accessibility: a systematic literature review

L Salvador-Ullauri, P Acosta-Vargas, S Luján-Mora - Applied Sciences, 2020 - mdpi.com
Nowadays, serious games, called training or learning games, have been incorporated into
teaching and learning processes. Due to the increase of their use, the need to guarantee …

Enabling collaboration in learning computer programing inclusive of children with vision impairments

A Thieme, C Morrison, N Villar, M Grayson… - Proceedings of the 2017 …, 2017 - dl.acm.org
We investigate how technology can support collaborative learning by children with mixed-
visual abilities. Responding to a growing need for tools inclusive of children with vision …

Computer entertainment technologies for the visually impaired: an overview

ML Ibáñez, AR Hernández, B Manero, MG Mata-García - IJIMAI, 2022 - dialnet.unirioja.es
Over the last years, works related to accessible technologies have increased both in number
and in quality. This work presents a series of articles which explore different trends in the …

Inclusive adaptation of existing board games for gamers with and without visual impairments using a spatial augmented reality framework for touch detection and …

L Thevin, N Rodier, B Oriola, M Hachet… - Proceedings of the …, 2021 - dl.acm.org
Board games allow us to share collective entertainment experiences. They entertain
because of the interactions between players, physical manipulation of tokens and decision …

Usability evaluation of multimodal interactive virtual environments for learners who are blind: An empirical investigation

T Darin, R Andrade, J Sánchez - International Journal of Human-Computer …, 2022 - Elsevier
Abstract Multimodal Interactive Virtual Environments (MIVE) have been used to help
developing new skills and to stimulate cognitive improvement for learners who are blind. In …

Audio Description in the UK: What works, what doesn't, and understanding the need for personalising access

M Lopez, G Kearney… - British journal of visual …, 2018 - journals.sagepub.com
Audio Description for film and television is a pre-recorded track that uses verbal descriptions
to provide information on visual aspects of a film or TV programme. In the UK, it is currently …

Sonification and interaction design in computer games for visually impaired individuals

YA Sekhavat, MR Azadehfar, H Zarei… - Multimedia Tools and …, 2022 - Springer
Video games are changing how we interact and communicate with each other. They can
provide an authentic and collaborative platform for building new communities and …

[PDF][PDF] Design, implementation, and evaluation of a mobile game for blind people: toward making mobile fun accessible to everyone

MN Islam, TT Inan, NT Promi, SZ Diya… - Information and …, 2020 - researchgate.net
According to the World Health Organization (WHO)[1], disability is an umbrella term,
covering impairments, activity limitations, and participation restrictions. Disability is not only …

[PDF][PDF] Serious games, education and inclusion for disabled people editorial

M Hersh, B Leporini - British Journal of Educational Technology, 2018 - eprints.gla.ac.uk
Digital games of all types, including serious games, are becoming increasingly popular. For
instance, the serious games market was estimated to be worth between $2 and 10 billion in …

Understanding the perceptions and experiences of the deafblind community about digital games

A Theil, L Buchweitz, AS Schulz… - Disability and …, 2023 - Taylor & Francis
Purpose Participation and accessibility issues faced by gamers with multi-sensory
disabilities are themes yet to be fully understood by accessible technology researchers. In …