Persuasive technology for health and wellness: State-of-the-art and emerging trends

R Orji, K Moffatt - Health informatics journal, 2018 - journals.sagepub.com
The evolving field of persuasive and behavior change technology is increasingly targeted at
influencing behavior in the area of health and wellness. This paper provides an empirical …

[HTML][HTML] Serious gaming for behaviour change: a systematic review

R Hammady, S Arnab - Information, 2022 - mdpi.com
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …

Improving the efficacy of games for change using personalization models

R Orji, RL Mandryk, J Vassileva - ACM Transactions on Computer …, 2017 - dl.acm.org
There has been a continuous increase in the design and application of computer games for
purposes other than entertainment in recent years. Serious games—games that motivate …

[HTML][HTML] Apps that motivate: a taxonomy of app features based on self-determination theory

G Villalobos-Zúñiga, M Cherubini - International Journal of Human …, 2020 - Elsevier
Nowadays, thousands of popular applications are designed to help users improve their lives
through behavioural adjustment (eg, meditate more, stay hydrated). However, our …

Social interaction and reflection for behaviour change

B Ploderer, W Reitberger, H Oinas-Kukkonen… - Personal and ubiquitous …, 2014 - Springer
This article introduces the theme issue on social interaction and reflection for behaviour
change. A large body of research exists on systems designed to help users in changing their …

Developing culturally relevant design guidelines for encouraging healthy eating behavior

R Orji, RL Mandryk - International Journal of Human-Computer Studies, 2014 - Elsevier
Unhealthy eating behavior is a major contributing factor to the onset of several diseases and
health conditions (eg, obesity, type 2 diabetes). It is therefore not surprising that health …

[PDF][PDF] Design for behaviour change: a model-driven approach for tailoring persuasive technologies

R Orji - 2014 - harvest.usask.ca
People generally want to engage in a healthy lifestyle, to live in harmony with the
environment, to contribute to social causes, and to avoid behaviours that are harmful for …

Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change

D Mulchandani, A Alslaity, R Orji - Human–Computer Interaction, 2023 - Taylor & Francis
Persuasive games are widely implemented in the healthcare domain to promote behaviour
change among individuals. Previous research shows that using persuasive games …

[PDF][PDF] A cookbook method for Persuasive Game Design.

P Siriaraya, V Visch… - International Journal of …, 2018 - pdfs.semanticscholar.org
Despite the growing interest in persuasive game design, there have been few methods
which cover the complete process of game design that designers could draw upon in their …

Country of origin and brand image influences on perceptions of online game quality

SJ Kim, YK Choi, KH Kim, H Liu - Journal of Consumer …, 2015 - Wiley Online Library
The authors of this study investigate online game consumption in Korea and China, the two
key Asian markets, to analyze relationships among country of origin (COO), brand image …