[HTML][HTML] Technology-enhanced creativity: A multiple case study of digital technology-integration expert teachers' beliefs and practices

EO Bereczki, A Kárpáti - Thinking Skills and Creativity, 2021 - Elsevier
This multiple case study explored educational technology-integration expert teachers'
beliefs about and experiences with nurturing creativity in technology-enhanced learning …

Theoretical and instructional aspects of using multimedia resources in language education: A cognitive view

NN Vu, BP Hung, NTT Van, NTH Lien - Multimedia Technologies in the …, 2022 - Springer
Multimedia resources in the twenty-first century primarily consist of verbal and audio-visual
representations that, if properly processed, make it possible to create an integrated mental …

[HTML][HTML] Evaluating digital creativity support for children: A systematic literature review

MH Hagen, DS Cruzes, L Jaccheri, JA Fails - International Journal of Child …, 2023 - Elsevier
Creativity, the process of creating something new and valuable, benefits children by
improving their skills and development, encouraging interaction and engagement, and …

Revised Bloom taxonomy-oriented learning activities to develop scientific literacy and creative thinking skills

IGN Pujawan, NN Rediani, I Antara… - Jurnal Pendidikan …, 2022 - journal.unnes.ac.id
Students' literacy and creative thinking skills in the learning process are not optimal.
Students only master science concepts without communicating and solving problems in …

Effects of creative thinking, psychomotor skills, and creative self-efficacy on engineering design creativity

N Huang, Y Chang, C Chou - Thinking skills and creativity, 2020 - Elsevier
This study analyzed the effects of creative thinking, psychomotor skills, and creative self-
efficacy (CSE) on the engineering design creativity of 208 eighth grade students (junior 2, 14 …

The impact of immersive virtual reality on art education: A study of flow state, cognitive load, brain state, and motivation

X Yang, PY Cheng, X Liu, SP Shih - Education and Information …, 2024 - Springer
This paper presents a new art metaverse prototype, constructed using virtual reality
technology to create an immersive scene with a specific artistic style and integrate virtual …

Need assessment of interactive multimedia based on game in elementary school: A challenge into learning in 21st century

DY Saputrı, R Rukayah, M Indrıayu - International Journal of …, 2018 - dergipark.org.tr
This study aimed to describe the existence of learning media and analyzed the need
assessments of interactive multimedia based on game for 5th grade students of primary …

[PDF][PDF] Multimedia educational game approach for psychological conditional

N Nasrudin, I Agustina, A Akrim, AS Ahmar… - Int. J. Eng …, 2018 - academia.edu
This study aimed to develop Multimedia-Based Educational game for junior high school
students grade IX and investigate its effectiveness on student's learning psychological …

MDLC model for developing multimedia e-learning on energy concept for primary school students

FN Kumala, A Ghufron, PP Astuti… - Journal of Physics …, 2021 - iopscience.iop.org
This study aims at developing multimedia instructional material at the elementary school
level by using the MDLC (Multimedia Development Life Cycle) model. This research …

Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design

YC Chen, YS Chang, MJ Chuang - Journal of Computer …, 2022 - Wiley Online Library
Virtual reality (VR) can promote design performance, and may generate a high cognitive
load and affect creative design thinking as well. In order to examine the effect of VR …