Gaze-supported 3d object manipulation in virtual reality

D Yu, X Lu, R Shi, HN Liang, T Dingler… - Proceedings of the …, 2021 - dl.acm.org
This paper investigates integration, coordination, and transition strategies of gaze and hand
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …

Fully-occluded target selection in virtual reality

D Yu, Q Zhou, J Newn, T Dingler… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …

Biomove: Biometric user identification from human kinesiological movements for virtual reality systems

I Olade, C Fleming, HN Liang - Sensors, 2020 - mdpi.com
Virtual reality (VR) has advanced rapidly and is used for many entertainment and business
purposes. The need for secure, transparent and non-intrusive identification mechanisms is …

Modeling endpoint distribution of pointing selection tasks in virtual reality environments

D Yu, HN Liang, X Lu, K Fan, B Ens - ACM Transactions on Graphics …, 2019 - dl.acm.org
Understanding the endpoint distribution of pointing selection tasks can reveal the underlying
patterns on how users tend to acquire a target, which is one of the most essential and …

Optimizing the timing of intelligent suggestion in virtual reality

D Yu, R Desai, T Zhang, H Benko, TR Jonker… - Proceedings of the 35th …, 2022 - dl.acm.org
Intelligent suggestion techniques can enable low-friction selection-based input within virtual
or augmented reality (VR/AR) systems. Such techniques leverage probability estimates from …

Exploration of bare-hand mid-air pointing selection techniques for dense virtual reality environments

R Shi, J Zhang, Y Yue, L Yu, HN Liang - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Target selection in dense virtual reality (VR) environments is challenging. Prior work has
explored different controller-based raycasting techniques to assist target selection in such …

Using augmented reality to cue obstacles for people with low vision

DR Fox, A Ahmadzada, CT Wang, S Azenkot… - Optics …, 2023 - opg.optica.org
Detecting and avoiding obstacles while navigating can pose a challenge for people with low
vision, but augmented reality (AR) has the potential to assist by enhancing obstacle visibility …

A framework for semi-automatically identifying fully occluded objects in 3D models: Towards comprehensive construction design review in virtual reality

B Han, JW Ma, F Leite - Advanced engineering informatics, 2021 - Elsevier
Virtual Reality (VR)-based construction design review applications have shown potential to
enhance user performance in many research projects and experiments. Currently …

An in-depth exploration of the effect of 2d/3d views and controller types on first person shooter games in virtual reality

D Monteiro, HN Liang, J Wang, H Chen… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
The amount of interest in Virtual Reality (VR) research has significantly increased over the
past few years, both in academia and industry. The release of commercial VR Head …

[图书][B] Strategic communication and AI: Public relations with intelligent user interfaces

S Moore, R Hübscher - 2021 - taylorfrancis.com
This concise text provides an accessible introduction to artificial intelligence and intelligent
user interfaces (IUIs) and how they are at the heart of a communication revolution for …