Optimizing locomotion controllers using biologically-based actuators and objectives
We present a technique for automatically synthesizing walking and running controllers for
physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of …
physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of …
Multispectral video fusion for non-contact monitoring of respiratory rate and apnea
Continuous monitoring of respiratory activity is desirable in many clinical applications to
detect respiratory events. Non-contact monitoring of respiration can be achieved with near …
detect respiratory events. Non-contact monitoring of respiration can be achieved with near …
Capture and modeling of non-linear heterogeneous soft tissue
This paper introduces a data-driven representation and modeling technique for simulating
non-linear heterogeneous soft tissue. It simplifies the construction of convincing deformable …
non-linear heterogeneous soft tissue. It simplifies the construction of convincing deformable …
Building a character animation system
A Shapiro - Motion in Games: 4th International Conference, MIG …, 2011 - Springer
We describe a system for animating virtual characters that encompasses many important
aspects of character modeling for simulations and games. These include locomotion, facial …
aspects of character modeling for simulations and games. These include locomotion, facial …
Estimation of breathing rate in thermal imaging videos: a pilot study on healthy human subjects
Diverse studies have demonstrated the importance of monitoring breathing rate (BR).
Commonly, changes in BR are one of the earliest and major markers of serious …
Commonly, changes in BR are one of the earliest and major markers of serious …
Realistic biomechanical simulation and control of human swimming
We address the challenging problem of controlling a complex biomechanical model of the
human body to synthesize realistic swimming animation. Our human model includes all of …
human body to synthesize realistic swimming animation. Our human model includes all of …
I sense you by breath: Speaker recognition via breath biometrics
Over last two decades, Speaker Recognition has primarily been focused on source, system,
and prosodic features of the speech. The breath, however, has either been treated as a …
and prosodic features of the speech. The breath, however, has either been treated as a …
Soft body locomotion
We present a physically-based system to simulate and control the locomotion of soft body
characters without skeletons. We use the finite element method to simulate the deformation …
characters without skeletons. We use the finite element method to simulate the deformation …
Personalized breath-based biometric authentication with wearable multimodality
Breath sounds have been shown as a potential biometric in personal identification and
verification. In this article, we show that by combining signals captured by motion sensors on …
verification. In this article, we show that by combining signals captured by motion sensors on …
Muscle‐based control for character animation
Muscle‐based control is transforming the field of physics‐based character animation
through the integration of knowledge from neuroscience, biomechanics and robotics, which …
through the integration of knowledge from neuroscience, biomechanics and robotics, which …