Review of quantitative empirical evaluations of technology for people with visual impairments
Addressing the needs of visually impaired people is of continued interest in Human
Computer Interaction (HCI) research. Yet, one of the major challenges facing researchers in …
Computer Interaction (HCI) research. Yet, one of the major challenges facing researchers in …
Tangible interfaces in early years' education: a systematic review
This paper presents a systematic review of the literature on Tangible User Interfaces (TUIs)
and interactions in young children's education by identifying 155 studies published between …
and interactions in young children's education by identifying 155 studies published between …
Robots for inclusive play: Co-designing an educational game with visually impaired and sighted children
Despite being included in mainstream schools, visually impaired children still face barriers
to social engagement and participation. Games could potentially help, but games that cater …
to social engagement and participation. Games could potentially help, but games that cater …
Take My Hand: automated hand-based spatial guidance for the visually impaired
Tasks that involve locating objects and then moving hands to those specific locations, such
as using touchscreens or grabbing objects on a desk, are challenging for the visually …
as using touchscreens or grabbing objects on a desk, are challenging for the visually …
Using tabletop robots to promote inclusive classroom experiences
Geometry and handwriting rely heavily on the visual representation of basic shapes. It can
become challenging for students with visual impairments to perceive these shapes and …
become challenging for students with visual impairments to perceive these shapes and …
Ultrapower: Powering tangible & wearable devices with focused ultrasound
Wireless power transfer creates new opportunities for interaction with tangible and wearable
devices, by freeing designers from the constraints of an integrated power source. We …
devices, by freeing designers from the constraints of an integrated power source. We …
Remote graphic-based teaching for pupils with visual impairments: Understanding current practices and co-designing an accessible tool with special education …
The lockdown period related to the COVID-19 pandemic has had a strong impact on the
educational system in general, but more particularly on the special education system …
educational system in general, but more particularly on the special education system …
3D Building Plans: Supporting Navigation by People who are Blind or have Low Vision in Multi-Storey Buildings
Independent travel and navigation in new environments, in particular multi-storey buildings,
is a major challenge for people who are blind or have low vision (BLV). Using tactile maps …
is a major challenge for people who are blind or have low vision (BLV). Using tactile maps …
RFID-based tangible and touch tabletop for dual reality in crisis management context
Robots are becoming more and more present in many domains of our daily lives. Their
usage encompasses industry, home automation, space exploration, and military operations …
usage encompasses industry, home automation, space exploration, and military operations …
Usability and User Experience of Multi-touch Systems: A Systematic Mapping Study and Benchmark
G Konopatzki Filho, GC Guerino… - Journal on Interactive …, 2023 - journals-sol.sbc.org.br
Each software context has its specificities. One specfic type of context is the multi-touch,
where two or more touches are recognized by the software at the same time. Still in this …
where two or more touches are recognized by the software at the same time. Still in this …