[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[HTML][HTML] Fast tetrahedral meshing in the wild

Y Hu, T Schneider, B Wang, D Zorin, D Panozzo - 2020 - history.siggraph.org
We propose a new tetrahedral meshing method, fTetWild, to convert triangle soups into high-
quality tetrahedral meshes. Our method builds on the TetWild algorithm, replacing the …

A Brief Survey of Clipping and Intersection Algorithms with a List of References (including Triangle-Triangle Intersections)✩

V Skala - Informatica, 2023 - content.iospress.com
This contribution presents a brief survey of clipping and intersection algorithms in E 2 and E
3 with a nearly complete list of relevant references. Some algorithms use the projective …

Fast and robust mesh arrangements using floating-point arithmetic

G Cherchi, M Livesu, R Scateni, M Attene - ACM Transactions on …, 2020 - dl.acm.org
We introduce a novel algorithm to transform any generic set of triangles in 3D space into a
well-formed simplicial complex. Intersecting elements in the input are correctly identified …

A method for modeling the damage behavior of concrete with a three-phase mesostructure

Y Xu, S Chen - Construction and Building Materials, 2016 - Elsevier
Study on the mechanical response and damage behavior of concrete, especially its
mesostructural failure mechanism, still remains an important issue in civil engineering and …

Computation of the signed distance function to a discrete contour on adapted triangulation

C Dapogny, P Frey - Calcolo, 2012 - Springer
In this paper, we propose a numerical method for computing the signed distance function to
a discrete domain, on an arbitrary triangular background mesh. It mainly relies on the use of …

A fast triangle to triangle intersection test for collision detection

O Tropp, A Tal, I Shimshoni - Computer Animation and Virtual …, 2006 - Wiley Online Library
The triangle‐to‐triangle intersection test is a basic component of all collision detection data
structures and algorithms. This paper presents a fast method for testing whether two …

Bijective and coarse high-order tetrahedral meshes

Z Jiang, Z Zhang, Y Hu, T Schneider, D Zorin… - ACM Transactions on …, 2021 - dl.acm.org
We introduce a robust and automatic algorithm to convert linear triangle meshes with feature
annotated into coarse tetrahedral meshes with curved elements. Our construction …

Summary on several key techniques in 3D geological modeling

G Mei - The Scientific World Journal, 2014 - Wiley Online Library
Several key techniques in 3D geological modeling including planar mesh generation,
spatial interpolation, and surface intersection are summarized in this paper. Note that these …

Bijective projection in a shell

Z Jiang, T Schneider, D Zorin, D Panozzo - ACM Transactions on …, 2020 - dl.acm.org
We introduce an algorithm to convert a self-intersection free, orientable, and manifold
triangle mesh T into a generalized prismatic shell equipped with a bijective projection …