[HTML][HTML] Theories, methodologies, and effects of affect-adaptive games: A systematic review
Affect-adaptive games gained in popularity over the last years in human computer
interactions studies, promising potential benefits for player experience, performance, and …
interactions studies, promising potential benefits for player experience, performance, and …
A systematic literature review of analytics for adaptivity within educational video games
Research has shown that serious games, digital game-based learning, and educational
video games can be powerful learning instruments. However, experimental and meta …
video games can be powerful learning instruments. However, experimental and meta …
ACTonDiabetes—a guided psychological internet intervention based on Acceptance and Commitment Therapy (ACT) for adults living with type 1 or 2 diabetes: results …
Objectives This two-group randomised controlled trial evaluates the feasibility of an
Acceptance and Commitment Therapy (ACT)-based internet intervention for diabetes …
Acceptance and Commitment Therapy (ACT)-based internet intervention for diabetes …
Emotion-based dynamic difficulty adjustment using parameterized difficulty and self-reports of emotion
Research has shown that dynamic difficulty adjustment (DDA) can benefit player experience
in digital games. However, in some cases it can be difficult to assess when adjustments are …
in digital games. However, in some cases it can be difficult to assess when adjustments are …
Cultural insights in souls-like games: analyzing player behaviors, perspectives, and emotions across a multicultural context
Souls-like games are one of the most popular and emerging genres in the contemporary
gaming world. This study compared the behavioral characteristics, perspectives, and …
gaming world. This study compared the behavioral characteristics, perspectives, and …
Towards emotion-based adaptive games: Emotion recognition via input and performance features
During game play a variety of undesired emotions can arise, impeding players' positive
experiences. Adapting game features based on players' emotions can help to address this …
experiences. Adapting game features based on players' emotions can help to address this …
Towards progress assessment for adaptive hints in educational virtual reality games
One strength of educational games is their adaptivity to the individual learning progress.
Methods to assess progress during gameplay are limited, especially in virtual reality (VR) …
Methods to assess progress during gameplay are limited, especially in virtual reality (VR) …
Recognizing affiliation: Using behavioural traces to predict the quality of social interactions in online games
Online social interactions in multiplayer games can be supportive and positive or toxic and
harmful; however, few methods can easily assess interpersonal interaction quality in games …
harmful; however, few methods can easily assess interpersonal interaction quality in games …
To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
Promoting computational thinking of both sciences-and humanities-oriented students: an instructional and motivational design perspective
Z Katai - Educational Technology Research and Development, 2020 - Springer
We proposed to investigate whether properly calibrated e-learning environments can
efficiently promote computational thinking of both sciences-and humanities-oriented people …
efficiently promote computational thinking of both sciences-and humanities-oriented people …