[HTML][HTML] Theories, methodologies, and effects of affect-adaptive games: A systematic review

M Croissant, G Schofield, C McCall - Entertainment Computing, 2023 - Elsevier
Affect-adaptive games gained in popularity over the last years in human computer
interactions studies, promising potential benefits for player experience, performance, and …

A systematic literature review of analytics for adaptivity within educational video games

M Ninaus, S Nebel - Frontiers in Education, 2021 - frontiersin.org
Research has shown that serious games, digital game-based learning, and educational
video games can be powerful learning instruments. However, experimental and meta …

ACTonDiabetes—a guided psychological internet intervention based on Acceptance and Commitment Therapy (ACT) for adults living with type 1 or 2 diabetes: results …

E Bendig, N Bauereiss, A Schmitt, P Albus… - BMJ open, 2021 - bmjopen.bmj.com
Objectives This two-group randomised controlled trial evaluates the feasibility of an
Acceptance and Commitment Therapy (ACT)-based internet intervention for diabetes …

Emotion-based dynamic difficulty adjustment using parameterized difficulty and self-reports of emotion

J Frommel, F Fischbach, K Rogers… - Proceedings of the 2018 …, 2018 - dl.acm.org
Research has shown that dynamic difficulty adjustment (DDA) can benefit player experience
in digital games. However, in some cases it can be difficult to assess when adjustments are …

Cultural insights in souls-like games: analyzing player behaviors, perspectives, and emotions across a multicultural context

S Pan, GJW Xu, K Guo, SH Park… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Souls-like games are one of the most popular and emerging genres in the contemporary
gaming world. This study compared the behavioral characteristics, perspectives, and …

Towards emotion-based adaptive games: Emotion recognition via input and performance features

J Frommel, C Schrader, M Weber - … of the 2018 Annual Symposium on …, 2018 - dl.acm.org
During game play a variety of undesired emotions can arise, impeding players' positive
experiences. Adapting game features based on players' emotions can help to address this …

Towards progress assessment for adaptive hints in educational virtual reality games

T Drey, P Jansen, F Fischbach, J Frommel… - Extended Abstracts of …, 2020 - dl.acm.org
One strength of educational games is their adaptivity to the individual learning progress.
Methods to assess progress during gameplay are limited, especially in virtual reality (VR) …

Recognizing affiliation: Using behavioural traces to predict the quality of social interactions in online games

J Frommel, V Sagl, AE Depping, C Johanson… - Proceedings of the …, 2020 - dl.acm.org
Online social interactions in multiplayer games can be supportive and positive or toxic and
harmful; however, few methods can easily assess interpersonal interaction quality in games …

To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games

T Drey, F Fischbach, P Jansen, J Frommel… - Proceedings of the …, 2021 - dl.acm.org
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …

Promoting computational thinking of both sciences-and humanities-oriented students: an instructional and motivational design perspective

Z Katai - Educational Technology Research and Development, 2020 - Springer
We proposed to investigate whether properly calibrated e-learning environments can
efficiently promote computational thinking of both sciences-and humanities-oriented people …