Gamification and game based learning for vocational education and training: A systematic literature review

F Dahalan, N Alias, MSN Shaharom - Education and Information …, 2024 - Springer
Games have been used as a learning tool for centuries. Gamification and game-based
learning are becoming more prominent in educational settings for several reasons. When it …

Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes

J Huizenga, W Admiraal, G Ten Dam, J Voogt - Computers in Human …, 2019 - Elsevier
Studies on game-based learning show positive effects, but insights into the relationship
between students' game activities and the outcomes of these activities are lacking. In this …

How do students' roles in collaborative learning affect collaborative problem-solving competency? A systematic review of research

S He, X Shi, TH Choi, J Zhai - Thinking Skills and Creativity, 2023 - Elsevier
Collaborative problem-solving (CPS) has significantly affected people's working patterns
and lifestyles and has become a critical competency in economies and society. CPS …

Development and validation of an instrument to measure students' perceptions of technology-enabled active learning

RH Shroff, FST Ting, WH Lam - Australasian Journal of Educational …, 2019 - ajet.org.au
This article reports on the design, development, and validation of a new instrument, the
Technology-Enabled Active Learning Inventory (TEAL), to measure students' perceptions of …

Effects of scripting on dialogues, motivation and learning outcomes in serious games

H Van der Meij, S Veldkamp… - British journal of …, 2020 - Wiley Online Library
Research on serious games shows that complementary design measures are often needed
to increase effectiveness. The present study investigated the role of scripted collaboration. In …

Dialogicality in making sense of online collaborative interaction: A conceptual perspective

M Arvaja, R Hämäläinen - The Internet and Higher Education, 2021 - Elsevier
In higher education, learning activities increasingly take place in online collaborative
groups. In this conceptual paper, we explore online collaborative interaction from the …

'It was fun': Exploring the pedagogical value of collaborative educational games

A Cooney, E Darcy - Journal of University Teaching and …, 2020 - open-publishing.org
This qualitative descriptive study explored the value of games as pedagogical tools to teach
team working and foster collaborative learning in a higher education classroom. Groups of …

Collaboration and emotions during simulation-based learning in general management courses

C Hühn, A Rausch - Studies in Educational Evaluation, 2022 - Elsevier
Simulation-based learning (SBL) as a learner-centred educational approach fosters
students 'experiential learning by providing authentic tasks in a real-world oriented learning …

Human resources practices for intergenerational learning: a systematic literature review

RD Leon - Knowledge Management Research & Practice, 2023 - Taylor & Francis
The research aims to provide a systematic literature review on human resources (HR)
practices used for fostering intergenerational learning. The results prove that:(i) the need to …

Identifying emergent roles and their relationship with learning outcomes and collaborative problem-solving skills

Z Mao, X Li, Y Li - Thinking Skills and Creativity, 2024 - Elsevier
Collaborative problem-solving (CPS) has become essential in today's society because it
provides opportunities for deep learning and critical thinking. During CPS, students tend to …