A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …
Effects of medical education program using virtual reality: a systematic review and meta-analysis
HY Kim, EY Kim - International Journal of Environmental Research and …, 2023 - mdpi.com
Several studies have examined the effect of virtual reality (VR) education. However, they are
mostly systematic reviews or meta-analyses focusing on doctors and residents; they fail to …
mostly systematic reviews or meta-analyses focusing on doctors and residents; they fail to …
Cybersickness in virtual reality questionnaire (csq-vr): A validation and comparison against ssq and vrsq
P Kourtesis, J Linnell, R Amir, F Argelaguet… - Virtual Worlds, 2023 - mdpi.com
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and
motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual …
motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual …
Cybersickness, cognition, & motor skills: The effects of music, gender, and gaming experience
P Kourtesis, R Amir, J Linnell… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Recent research has attempted to identify methods to mitigate cybersickness and examine
its aftereffects. In this direction, this paper examines the effects of cybersickness on …
its aftereffects. In this direction, this paper examines the effects of cybersickness on …
Validation of the Virtual Reality Everyday Assessment Lab (VR-EAL): An immersive virtual reality neuropsychological battery with enhanced ecological validity
Objective: The assessment of cognitive functions such as prospective memory, episodic
memory, attention, and executive functions benefits from an ecologically valid approach to …
memory, attention, and executive functions benefits from an ecologically valid approach to …
Reducing virtual reality sickness for cyclists in VR bicycle simulators
Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are
commonly used in many application areas. However, current solutions still create …
commonly used in many application areas. However, current solutions still create …
Immersive media experience: a survey of existing methods and tools for human influential factors assessment
Virtual reality (VR) applications, especially those where the user is untethered to a computer,
are becoming more prevalent as new hardware is developed, computational power and …
are becoming more prevalent as new hardware is developed, computational power and …
Impact of virtual reality cognitive and motor exercises on brain health
B Sokołowska - International journal of environmental research and …, 2023 - mdpi.com
Innovative technologies of the 21st century have an extremely significant impact on all
activities of modern humans. Among them, virtual reality (VR) offers great opportunities for …
activities of modern humans. Among them, virtual reality (VR) offers great opportunities for …
[HTML][HTML] Adverse effects of virtual and augmented reality interventions in psychiatry: systematic review
RM Lundin, Y Yeap, DB Menkes - JMIR Mental Health, 2023 - mental.jmir.org
Background Virtual reality (VR) and augmented reality (AR) are emerging treatment
modalities in psychiatry, which are capable of producing clinical outcomes broadly …
modalities in psychiatry, which are capable of producing clinical outcomes broadly …
Improving teaching practices via virtual reality‐supported simulation‐based learning: Scenario design and the duration of implementation
Abstract Graduate Teaching Assistants (GTAs), or student instructors, are the crucial force in
college for undergraduates' learning in Science, Technology, Engineering and Maths …
college for undergraduates' learning in Science, Technology, Engineering and Maths …