Extended Reality (XR) Training in the Construction Industry: A Content Review

S Li, QC Wang, HH Wei, JH Chen - Buildings, 2024 - mdpi.com
As modern information technology advances and equipment devices update, extended
reality (XR) technologies, including virtual reality (VR), augmented reality (AR), and …

Reflective redo from the point of error: Implications for after action review

J Scoresby, BE Shelton - Simulation & Gaming, 2014 - journals.sagepub.com
Background. Training simulations provide opportunity for users to repeat actions in order to
master a task. Once a mistake has been identified, however, difficulties may arise in …

The role of construct definition in the creation of formative assessments in game-based learning

BR Belland - Assessment in game-based learning: Foundations …, 2012 - Springer
Recently there has been a push to consider assessment, and specifically formative
assessment, in conjunction with game-based learning. Formative assessment is meant to …

Open educational resources: A brief vision from IEEE topics

VR Paragarino, IF Silveira… - 2018 IEEE Global …, 2018 - ieeexplore.ieee.org
Open Educational Resources (OER) emerged almost 15 years ago providing a framework of
policies, adoption strategies, pedagogical practices and technological infrastructures to …

PLP: A community driven open source platform for computer engineering education

WD Mulia, DJ Fritz, SA Sohoni… - International …, 2013 - asu.elsevierpure.com
This paper is a detailed technical description of the Progressive Learning Platform (PLP).
The PLP system is a System on a Chip design with accompanying tools reflecting a …

Test: Serious games for radio communications learning

A Navarro, JV Pradilla, S Londoño… - 2013 IEEE Frontiers …, 2013 - ieeexplore.ieee.org
The game industry has suffered an impressive explosion of popularity, becoming the largest
entertainment industry in the world. Games have become a sophisticated extension of the …

Utilizing readily available and open source libraries to create a 3D game engine

T Stowell, J Scoresby, MR Capell… - International Journal of …, 2009 - igi-global.com
Market 3D engines have all the capabilities needed for developing full-featured 3D
simulation and game environments. However, for those in education and small business, it …

Design virtual: ambiente virtual tridimensional como instrumento para a educação financeira de jovens e adultos brasileiros

BS Pergher, JLF Aymone - Diálogo com a Economia Criativa, 2022 - dialogo.espm.br
Indicadores econômicos sobre inadimplência e má alocação de recursos financeiros
confirmam a dificuldade de jovens e adultos brasileiros em lidar com suas finanças …

Enhancement of Learning Management System (LMS) by serious game engine: Collaborative

WS Yue - 2015 4th International Conference on Interactive …, 2015 - ieeexplore.ieee.org
Recent trend of e-learning system are moving towards gamification, 3D graphics and Virtual
Reality (VR), we need to reflect, adapt and utilize new technology in our e-learning system to …

[PDF][PDF] QUÍMICA VERDE

MG OÑATE, MR BEDÓN - academia.edu
QUÍMICA VERDE Page 1 OH CH₂ H₃C CH₃ HO QUÍMICA RECREATIVA EN EL
CONTEXTO DE LA QUÍMICA VERDE MIGUEL GUALOTO OÑATE MYRIAN REINA BEDÓN …