[HTML][HTML] The effects of gamification on computerized cognitive training: systematic review and meta-analysis

JF Vermeir, MJ White, D Johnson, G Crombez… - JMIR serious …, 2020 - games.jmir.org
Background There has been a growing interest in the application of gamification (ie, the use
of game elements) to computerized cognitive training. The introduction of targeted …

[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …

S Warsinsky, M Schmidt-Kraepelin, S Rank… - Journal of medical …, 2021 - jmir.org
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …

[PDF][PDF] Gamification in health behavior change support systems-A synthesis of unintended side effects

M Schmidt-Kraepelin, S Thiebes… - Proceedings of the …, 2019 - serval.unil.ch
Gamification has become a popular and promising tool to positively impact the usage of
health behavior change support systems (HBCSSs). Fun and engaging components are …

[HTML][HTML] Gamification of cognitive bias modification for interpretations in anxiety increases training engagement and enjoyment

E Salemink, SRC de Jong, L Notebaert… - Journal of Behavior …, 2022 - Elsevier
Background and objectives Interpretation bias plays a crucial role in anxiety. To test the
causal role and potential clinical benefits, training procedures were developed to …

A dual process perspective on advances in cognitive science and alcohol use disorder

KP Lindgren, CS Hendershot, JJ Ramirez… - Clinical Psychology …, 2019 - Elsevier
There is a tremendous global and national (US) burden associated with alcohol misuse and
alcohol use disorder (AUD). Further, of the mental health disorders, AUD has the widest …

[HTML][HTML] Game design in mental health care: case study–based framework for integrating game design into therapeutic content

P Siriaraya, V Visch, M Boffo, R Spijkerman… - JMIR Serious …, 2021 - games.jmir.org
While there has been increasing interest in the use of gamification in mental health care,
there is a lack of design knowledge on how elements from games could be integrated into …

Gaming my way to recovery: a systematic scoping review of digital game interventions for young people's mental health treatment and promotion

M Ferrari, J Sabetti, SV McIlwaine, S Fazeli… - Frontiers in digital …, 2022 - frontiersin.org
Nearly all young people use the internet daily. Many youth with mental health concerns,
especially since the Covid-19 pandemic, are using this route to seek help, whether through …

Principles of gamification for Internet interventions

MR Floryan, LM Ritterband… - Translational behavioral …, 2019 - academic.oup.com
Gamification is a popular method used to add entertaining and appealing dimensions to
nongaming activities. Researchers of technology-based behavioral and mental-health …

[HTML][HTML] Gamified cognitive bias modification interventions for psychiatric disorders

M Zhang, J Ying, G Song, DSS Fung, H Smith - JMIR mental health, 2018 - mental.jmir.org
Background: Automatic biases, such as attentional biases and avoidance and interpretative
biases, have been purported to be responsible for several psychiatric disorders …

Alcohol-specific computerized interventions to alter cognitive biases: a systematic review of effects on experimental tasks, drinking behavior, and neuronal activation

HM Batschelet, M Stein, RM Tschuemperlin… - Frontiers in …, 2020 - frontiersin.org
Background: In patients with alcohol use disorder, novel interventions to increase
abstinence have attracted growing attention. Interventions aimed at modifying cognitive …