[HTML][HTML] Metaverse: Perspectives from graphics, interactions and visualization

Y Zhao, J Jiang, Y Chen, R Liu, Y Yang, X Xue, S Chen - Visual Informatics, 2022 - Elsevier
The metaverse is a visual world that blends the physical world and digital world. At present,
the development of the metaverse is still in the early stage, and there lacks a framework for …

Deeploco: Dynamic locomotion skills using hierarchical deep reinforcement learning

XB Peng, G Berseth, KK Yin… - Acm transactions on …, 2017 - dl.acm.org
Learning physics-based locomotion skills is a difficult problem, leading to solutions that
typically exploit prior knowledge of various forms. In this paper we aim to learn a variety of …

Search on the replay buffer: Bridging planning and reinforcement learning

B Eysenbach, RR Salakhutdinov… - Advances in neural …, 2019 - proceedings.neurips.cc
The history of learning for control has been an exciting back and forth between two broad
classes of algorithms: planning and reinforcement learning. Planning algorithms effectively …

Mode-adaptive neural networks for quadruped motion control

H Zhang, S Starke, T Komura, J Saito - ACM Transactions on Graphics …, 2018 - dl.acm.org
Quadruped motion includes a wide variation of gaits such as walk, pace, trot and canter, and
actions such as jumping, sitting, turning and idling. Applying existing data-driven character …

Phase-functioned neural networks for character control

D Holden, T Komura, J Saito - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
We present a real-time character control mechanism using a novel neural network
architecture called a Phase-Functioned Neural Network. In this network structure, the …

[图书][B] Planning algorithms

SM LaValle - 2006 - books.google.com
Planning algorithms are impacting technical disciplines and industries around the world,
including robotics, computer-aided design, manufacturing, computer graphics, aerospace …

[图书][B] Crowd simulation

D Thalmann, SR Musse - 2012 - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …

A robot path planning framework that learns from experience

D Berenson, P Abbeel… - 2012 IEEE International …, 2012 - ieeexplore.ieee.org
We propose a framework, called Lightning, for planning paths in high-dimensional spaces
that is able to learn from experience, with the aim of reducing computation time. This …

Motion graphs++ a compact generative model for semantic motion analysis and synthesis

J Min, J Chai - ACM Transactions on Graphics (TOG), 2012 - dl.acm.org
This paper introduces a new generative statistical model that allows for human motion
analysis and synthesis at both semantic and kinematic levels. Our key idea is to decouple …

Construction and optimal search of interpolated motion graphs

A Safonova, JK Hodgins - ACM SIGGRAPH 2007 papers, 2007 - dl.acm.org
Many compelling applications would become feasible if novice users had the ability to
synthesize high quality human motion based only on a simple sketch and a few easily …