Collaboration, awareness, and communication in real-life escape rooms

R Pan, H Lo, C Neustaedter - Proceedings of the 2017 conference on …, 2017 - dl.acm.org
Real-life escape rooms involve players being locked in a room where they have to solve
puzzles in order to escape. We conducted an observational and interview study with 38 …

[HTML][HTML] Picture the future, play the present: Re-imagining sustainable cities through a large-scale location-based game

AC Mangnus, KT Rebel, JM Vervoort, RA Dotinga… - Futures, 2022 - Elsevier
The urban sustainability transformations that are urgently needed will have significant effects
on the daily lives of city dwellers. As ways to imagine and co-design sustainable urban …

“Anything a Guardian Does Is Canonical”: Player Understanding of Canon in Destiny

BA Larsen, E Carstensdottir - Proceedings of the ACM on Human …, 2023 - dl.acm.org
The narrative experience of perennial games---ongoing, live games---revolves around the
community that plays it. These games serve a fractured form of storytelling, which leaves it to …

ARG (juegos de realidad alternativa).: Contribuciones, limitaciones y potencialidades para la docencia universitaria

TP Otero, CC Sánchez - Comunicar: Revista Científica de …, 2015 - dialnet.unirioja.es
La ludificación de la educación ha representado una oportunidad para fomentar la
interacción, la motivación y la participación del alumnado. Los ARG (las siglas inglesas de …

Worlding through Play: Alternate Reality Games, Large-Scale Learning, and" The Source".

P Jagoda, M Gilliam, P McDonald, C Russell - American Journal of Play, 2015 - ERIC
Gamification--the use of game mechanics in conventionally nongame activities--has
received attention in the field of education. Games, however, are not reducible to the …

An exploratory research on adaptability and flexibility of a serious game in operations and supply chain management

G Romagnoli, M Galli, D Mezzogori… - International Journal of …, 2022 - iris.unimore.it
Serious games (SGs) in industrial engineering education are an established topic, whose
implementations are continuously growing. In particular, they are recognized as effective …

A survey of the trajectories conceptual framework: Investigating theory use in HCI

R Velt, S Benford, S Reeves - Proceedings of the 2017 CHI conference …, 2017 - dl.acm.org
We present a case study of how Human-Computer Interaction (HCI) theory is reused within
the field. We analyze the HCI literature in order to reveal the impact of one particular theory …

This is not a game: Early observations on using alternate reality games for teaching security concepts to {First-Year} undergraduates

T Flushman, M Gondree, ZNJ Peterson - 8th Workshop on Cyber Security …, 2015 - usenix.org
We describe a novel approach to delivering an introductory computer science course for first-
year undergraduates, using computer security topics to explore core CS concepts. Our …

ARG (alternate reality games). Contributions, limitations, and potentialities to the service of the teaching at the university level

T Pineiro-Otero, C Costa-Sanchez - Comunicar: Revista Científica …, 2015 - educa.fcc.org.br
Resumo PINEIRO-OTERO, Teresa e COSTA-SANCHEZ, Carmen. ARG (Alternate Reality
Games). Contributions, limitations, and potentialities to the service of the teaching at the …

Playing for real: designing alternate reality games for teenagers in learning contexts

E Bonsignore, D Hansen, K Kraus, A Visconti… - Proceedings of the 12th …, 2013 - dl.acm.org
An Alternate Reality Game (ARG) is a form of transmedia storytelling that engages players in
scavenger hunt-like missions to collectively uncover, interpret, and reassemble the …