Virtual and augmented reality effects on K-12, higher and tertiary education students' twenty-first century skills
The purpose of this review article is to present state-of-the-art approaches and examples of
virtual reality/augmented reality (VR/AR) systems, applications and experiences which …
virtual reality/augmented reality (VR/AR) systems, applications and experiences which …
3D virtual learning environments in education: A meta-review
The aim of this study is to investigate recent empirical research studies about 3D virtual
learning environments. A total of 167 empirical studies that involve the use of 3D virtual …
learning environments. A total of 167 empirical studies that involve the use of 3D virtual …
Marketing in the metaverse era: toward an integrative channel approach
Z Ramadan - Virtual Reality, 2023 - Springer
The development pace of digital socialization has accelerated drastically in the past decade,
especially with the COVID-19 pandemic. Through that continuing digital shift, the idea of the …
especially with the COVID-19 pandemic. Through that continuing digital shift, the idea of the …
An investigation of motivation and experience in virtual learning environments: A self-determination theory
YC Huang, SJ Backman, KF Backman… - Education and …, 2019 - Springer
With the development and evaluation of information technology, virtual reality technology
provides opportunities to offer an immersive and interactive experience for supplementing …
provides opportunities to offer an immersive and interactive experience for supplementing …
A collaborative game-based learning approach to improving students' learning performance in science courses
HY Sung, GJ Hwang - Computers & education, 2013 - Elsevier
In this study, a collaborative game-based learning environment is developed by integrating
a grid-based Mindtool to facilitate the students to share and organize what they have …
a grid-based Mindtool to facilitate the students to share and organize what they have …
[图书][B] Designing for learning: Creating campus environments for student success
CC Strange, JH Banning - 2015 - books.google.com
Understand the design factors of campus environmental theory that impact student success
and create a campus of consequence Designing for Learning is a comprehensive …
and create a campus of consequence Designing for Learning is a comprehensive …
New technology trends in education: Seven years of forecasts and convergence
Each year since 2004, a new Horizon Report has been released. Each edition attempts to
forecast the most promising technologies likely to impact on education along three horizons …
forecast the most promising technologies likely to impact on education along three horizons …
Place presence, social presence, co-presence, and satisfaction in virtual worlds
ST Bulu - Computers & Education, 2012 - Elsevier
This study investigated the relationship among three types of presences, including place
presence, social presence, and co-presence in virtual worlds and their relationship with …
presence, social presence, and co-presence in virtual worlds and their relationship with …
Digital game-based learning of information literacy: Effects of gameplay modes on university students' learning performance, motivation, self-efficacy and flow …
Abstract Information literacy (IL) is important for university students. In this research, we
developed a digital role-playing game to enhance students' learning of IL and investigated …
developed a digital role-playing game to enhance students' learning of IL and investigated …
The potentials and trends of virtual reality in education: A bibliometric analysis on top research studies in the last two decades
Virtual reality has gained worldwide interest among the researchers in the field of
educational technology recently. This chapter presents an overview of virtual reality …
educational technology recently. This chapter presents an overview of virtual reality …