Virtual and augmented reality effects on K-12, higher and tertiary education students' twenty-first century skills

G Papanastasiou, A Drigas, C Skianis, M Lytras… - Virtual Reality, 2019 - Springer
The purpose of this review article is to present state-of-the-art approaches and examples of
virtual reality/augmented reality (VR/AR) systems, applications and experiences which …

3D virtual learning environments in education: A meta-review

İ Reisoğlu, B Topu, R Yılmaz, T Karakuş Yılmaz… - Asia Pacific Education …, 2017 - Springer
The aim of this study is to investigate recent empirical research studies about 3D virtual
learning environments. A total of 167 empirical studies that involve the use of 3D virtual …

Marketing in the metaverse era: toward an integrative channel approach

Z Ramadan - Virtual Reality, 2023 - Springer
The development pace of digital socialization has accelerated drastically in the past decade,
especially with the COVID-19 pandemic. Through that continuing digital shift, the idea of the …

An investigation of motivation and experience in virtual learning environments: A self-determination theory

YC Huang, SJ Backman, KF Backman… - Education and …, 2019 - Springer
With the development and evaluation of information technology, virtual reality technology
provides opportunities to offer an immersive and interactive experience for supplementing …

A collaborative game-based learning approach to improving students' learning performance in science courses

HY Sung, GJ Hwang - Computers & education, 2013 - Elsevier
In this study, a collaborative game-based learning environment is developed by integrating
a grid-based Mindtool to facilitate the students to share and organize what they have …

[图书][B] Designing for learning: Creating campus environments for student success

CC Strange, JH Banning - 2015 - books.google.com
Understand the design factors of campus environmental theory that impact student success
and create a campus of consequence Designing for Learning is a comprehensive …

New technology trends in education: Seven years of forecasts and convergence

S Martin, G Diaz, E Sancristobal, R Gil, M Castro… - Computers & …, 2011 - Elsevier
Each year since 2004, a new Horizon Report has been released. Each edition attempts to
forecast the most promising technologies likely to impact on education along three horizons …

Place presence, social presence, co-presence, and satisfaction in virtual worlds

ST Bulu - Computers & Education, 2012 - Elsevier
This study investigated the relationship among three types of presences, including place
presence, social presence, and co-presence in virtual worlds and their relationship with …

Digital game-based learning of information literacy: Effects of gameplay modes on university students' learning performance, motivation, self-efficacy and flow …

D Zou, R Zhang, H Xie, FL Wang - Australasian Journal of Educational …, 2021 - ajet.org.au
Abstract Information literacy (IL) is important for university students. In this research, we
developed a digital role-playing game to enhance students' learning of IL and investigated …

The potentials and trends of virtual reality in education: A bibliometric analysis on top research studies in the last two decades

D Liu, KK Bhagat, Y Gao, TW Chang… - Virtual, augmented, and …, 2017 - Springer
Virtual reality has gained worldwide interest among the researchers in the field of
educational technology recently. This chapter presents an overview of virtual reality …