Physics-based human motion estimation and synthesis from videos
Human motion synthesis is an important problem for applications in graphics and gaming,
and even in simulation environments for robotics. Existing methods require accurate motion …
and even in simulation environments for robotics. Existing methods require accurate motion …
Generating continual human motion in diverse 3d scenes
We introduce a method to synthesize animator guided human motion across 3D scenes.
Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two …
Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two …
Construction and optimal search of interpolated motion graphs
A Safonova, JK Hodgins - ACM SIGGRAPH 2007 papers, 2007 - dl.acm.org
Many compelling applications would become feasible if novice users had the ability to
synthesize high quality human motion based only on a simple sketch and a few easily …
synthesize high quality human motion based only on a simple sketch and a few easily …
3D human motion editing and synthesis: A survey
X Wang, Q Chen, W Wang - Computational and Mathematical …, 2014 - Wiley Online Library
The ways to compute the kinematics and dynamic quantities of human bodies in motion
have been studied in many biomedical papers. This paper presents a comprehensive …
have been studied in many biomedical papers. This paper presents a comprehensive …
Parametric motion graphs
R Heck, M Gleicher - Proceedings of the 2007 symposium on Interactive …, 2007 - dl.acm.org
In this paper, we present an example-based motion synthesis technique that generates
continuous streams of high-fidelity, controllable motion for interactive applications, such as …
continuous streams of high-fidelity, controllable motion for interactive applications, such as …
Computational studies of human motion: Part 1, tracking and motion synthesis
DA Forsyth, O Arikan, L Ikemoto… - … and Trends® in …, 2006 - nowpublishers.com
We review methods for kinematic tracking of the human body in video. The review is part of a
projected book that is intended to cross-fertilize ideas about motion representation between …
projected book that is intended to cross-fertilize ideas about motion representation between …
State of the art in example‐based motion synthesis for virtual characters in interactive applications
T Pejsa, IS Pandzic - Computer Graphics Forum, 2010 - Wiley Online Library
Animated virtual human characters are a common feature in interactive graphical
applications, such as computer and video games, online virtual worlds and simulations. Due …
applications, such as computer and video games, online virtual worlds and simulations. Due …
Behavior planning for character animation
M Lau, JJ Kuffner - Proceedings of the 2005 ACM SIGGRAPH …, 2005 - dl.acm.org
This paper explores a behavior planning approach to automatically generate realistic
motions for animated characters. Motion clips are abstracted as high-level behaviors and …
motions for animated characters. Motion clips are abstracted as high-level behaviors and …
Audio-driven neural gesture reenactment with video motion graphs
Human speech is often accompanied by body gestures including arm and hand gestures.
We present a method that reenacts a high-quality video with gestures matching a target …
We present a method that reenacts a high-quality video with gestures matching a target …
Motion patches: building blocks for virtual environments annotated with motion data
Real time animation of human figures in virtual environments is an important problem in the
context of computer games and virtual environments. Recently, the use of large collections …
context of computer games and virtual environments. Recently, the use of large collections …