Physics-based human motion estimation and synthesis from videos

K Xie, T Wang, U Iqbal, Y Guo… - Proceedings of the …, 2021 - openaccess.thecvf.com
Human motion synthesis is an important problem for applications in graphics and gaming,
and even in simulation environments for robotics. Existing methods require accurate motion …

Generating continual human motion in diverse 3d scenes

A Mir, X Puig, A Kanazawa… - … Conference on 3D Vision …, 2024 - ieeexplore.ieee.org
We introduce a method to synthesize animator guided human motion across 3D scenes.
Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two …

Construction and optimal search of interpolated motion graphs

A Safonova, JK Hodgins - ACM SIGGRAPH 2007 papers, 2007 - dl.acm.org
Many compelling applications would become feasible if novice users had the ability to
synthesize high quality human motion based only on a simple sketch and a few easily …

3D human motion editing and synthesis: A survey

X Wang, Q Chen, W Wang - Computational and Mathematical …, 2014 - Wiley Online Library
The ways to compute the kinematics and dynamic quantities of human bodies in motion
have been studied in many biomedical papers. This paper presents a comprehensive …

Parametric motion graphs

R Heck, M Gleicher - Proceedings of the 2007 symposium on Interactive …, 2007 - dl.acm.org
In this paper, we present an example-based motion synthesis technique that generates
continuous streams of high-fidelity, controllable motion for interactive applications, such as …

Computational studies of human motion: Part 1, tracking and motion synthesis

DA Forsyth, O Arikan, L Ikemoto… - … and Trends® in …, 2006 - nowpublishers.com
We review methods for kinematic tracking of the human body in video. The review is part of a
projected book that is intended to cross-fertilize ideas about motion representation between …

State of the art in example‐based motion synthesis for virtual characters in interactive applications

T Pejsa, IS Pandzic - Computer Graphics Forum, 2010 - Wiley Online Library
Animated virtual human characters are a common feature in interactive graphical
applications, such as computer and video games, online virtual worlds and simulations. Due …

Behavior planning for character animation

M Lau, JJ Kuffner - Proceedings of the 2005 ACM SIGGRAPH …, 2005 - dl.acm.org
This paper explores a behavior planning approach to automatically generate realistic
motions for animated characters. Motion clips are abstracted as high-level behaviors and …

Audio-driven neural gesture reenactment with video motion graphs

Y Zhou, J Yang, D Li, J Saito, D Aneja… - Proceedings of the …, 2022 - openaccess.thecvf.com
Human speech is often accompanied by body gestures including arm and hand gestures.
We present a method that reenacts a high-quality video with gestures matching a target …

Motion patches: building blocks for virtual environments annotated with motion data

KH Lee, MG Choi, J Lee - ACM SIGGRAPH 2006 Papers, 2006 - dl.acm.org
Real time animation of human figures in virtual environments is an important problem in the
context of computer games and virtual environments. Recently, the use of large collections …