A systematic review of 10 years of augmented reality usability studies: 2005 to 2014
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …
with a growing number of user-based experiments. In this paper, we systematically review …
Augmented reality as multimedia: the case for situated vocabulary learning
MEC Santos, AW Lübke, T Taketomi… - Research and Practice …, 2016 - Springer
Augmented reality (AR) has the potential to create compelling learning experiences.
However, there are few research works exploring the design and evaluation of AR for …
However, there are few research works exploring the design and evaluation of AR for …
Stare: Augmented reality data visualization for explainable decision support in smart environments
The Internet of Things (IoT) provides unprecedented opportunities for the access to and
conflation of a myriad of heterogeneous data to support real-time decision-making within …
conflation of a myriad of heterogeneous data to support real-time decision-making within …
Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality
Recent research in immersive visualisations has explored the use of physical 3D models
together with virtual data visualisations, with a simple data encoding. However, little is …
together with virtual data visualisations, with a simple data encoding. However, little is …
The effects of multi-sensory augmented reality on students' motivation in English language learning
S Vedadi, ZB Abdullah… - 2019 IEEE Global …, 2019 - ieeexplore.ieee.org
English as Second Language (ESL) learning widely implemented in the global education
system as English is essential for workplace, diplomate communication, and contractual …
system as English is essential for workplace, diplomate communication, and contractual …
Subtle cueing for visual search in augmented reality
Visual search in augmented reality environments is an important task that can be facilitated
through different cueing methods. Current cueing methods rely on explicit cueing, which can …
through different cueing methods. Current cueing methods rely on explicit cueing, which can …
Effects of an in-car augmented reality system on improving safety of younger and older drivers
WT Fu, J Gasper, SW Kim - 2013 IEEE International …, 2013 - ieeexplore.ieee.org
We designed and tested the effects of an in-car augmented reality system (ARS) on younger
and older drivers, with and without a secondary distraction task. When potential danger is …
and older drivers, with and without a secondary distraction task. When potential danger is …
Information placement in virtual reality
A McNamara, K Boyd, J George… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
In this paper, we develop a technique for placing informational labels in complex Virtual
Environments (VEs). The ability to effectively and efficiently present labels in VEs is valuable …
Environments (VEs). The ability to effectively and efficiently present labels in VEs is valuable …
Mobile augmented reality: Placing labels based on gaze position
A McNamara, C Kabeerdoss - 2016 IEEE International …, 2016 - ieeexplore.ieee.org
The arrangement of Augmented Reality (AR) labels on mobile displays can cause problems
when the labels over populate the screen space. This can result in occlusion, not only of real …
when the labels over populate the screen space. This can result in occlusion, not only of real …
Locating nearby physical objects in augmented reality
Locating objects in physical environments can be an exhausting and frustrating task,
particularly when these objects are out of the user's view or occluded by other objects. With …
particularly when these objects are out of the user's view or occluded by other objects. With …