An overview of self-adaptive technologies within virtual reality training
This overview presents the current state-of-the-art of self-adaptive technologies within virtual
reality (VR) training. Virtual reality training and assessment is increasingly used for five key …
reality (VR) training. Virtual reality training and assessment is increasingly used for five key …
A survey on haptic technologies for mobile augmented reality
Augmented reality (AR) applications have gained much research and industry attention.
Moreover, the mobile counterpart—mobile augmented reality (MAR) is one of the most …
Moreover, the mobile counterpart—mobile augmented reality (MAR) is one of the most …
Human augmentation: Past, present and future
Human augmentation is a field of research that aims to enhance human abilities through
medicine or technology. This has historically been achieved by consuming chemical …
medicine or technology. This has historically been achieved by consuming chemical …
Interaction methods for smart glasses: A survey
Since the launch of Google Glass in 2014, smart glasses have mainly been designed to
support micro-interactions. The ultimate goal for them to become an augmented reality …
support micro-interactions. The ultimate goal for them to become an augmented reality …
Comparing dwell time, pursuits and gaze gestures for gaze interaction on handheld mobile devices
Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how
gaze interaction methods compare to each other in mobile settings. This paper presents the …
gaze interaction methods compare to each other in mobile settings. This paper presents the …
The past, present, and future of gaze-enabled handheld mobile devices: Survey and lessons learned
While first-generation mobile gaze interfaces required special-purpose hardware, recent
advances in computational gaze estimation and the availability of sensor-rich and powerful …
advances in computational gaze estimation and the availability of sensor-rich and powerful …
Study on the brightness and graphical display object directions of the single-gaze-gesture user interface
Single gaze gestures (SGGs), as the basic unit of gaze gestures, interact with graphical
display objects (GDOs) on a graphical user interface (GUI) through user saccades to control …
display objects (GDOs) on a graphical user interface (GUI) through user saccades to control …
GazeNav: Gaze-based pedestrian navigation
Pedestrian navigation systems help us make a series of decisions that lead us to a
destination. Most current pedestrian navigation systems communicate using map-based turn …
destination. Most current pedestrian navigation systems communicate using map-based turn …
Gaze-guided narratives: Adapting audio guide content to gaze in virtual and real environments
Exploring a city panorama from a vantage point is a popular tourist activity. Typical audio
guides that support this activity are limited by their lack of responsiveness to user behavior …
guides that support this activity are limited by their lack of responsiveness to user behavior …
Eye movements and human-computer interaction
P Majaranta, KJ Räihä, A Hyrskykari… - Eye movement research …, 2019 - Springer
Gaze provides an attractive input channel for human-computer interaction because of its
capability to convey the focus of interest. Gaze input allows people with severe disabilities to …
capability to convey the focus of interest. Gaze input allows people with severe disabilities to …