An overview of self-adaptive technologies within virtual reality training

N Vaughan, B Gabrys, VN Dubey - Computer Science Review, 2016 - Elsevier
This overview presents the current state-of-the-art of self-adaptive technologies within virtual
reality (VR) training. Virtual reality training and assessment is increasingly used for five key …

A survey on haptic technologies for mobile augmented reality

C Bermejo, P Hui - ACM Computing Surveys (CSUR), 2021 - dl.acm.org
Augmented reality (AR) applications have gained much research and industry attention.
Moreover, the mobile counterpart—mobile augmented reality (MAR) is one of the most …

Human augmentation: Past, present and future

R Raisamo, I Rakkolainen, P Majaranta… - International Journal of …, 2019 - Elsevier
Human augmentation is a field of research that aims to enhance human abilities through
medicine or technology. This has historically been achieved by consuming chemical …

Interaction methods for smart glasses: A survey

LH Lee, P Hui - IEEE access, 2018 - ieeexplore.ieee.org
Since the launch of Google Glass in 2014, smart glasses have mainly been designed to
support micro-interactions. The ultimate goal for them to become an augmented reality …

Comparing dwell time, pursuits and gaze gestures for gaze interaction on handheld mobile devices

O Namnakani, Y Abdrabou, J Grizou… - Proceedings of the …, 2023 - dl.acm.org
Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how
gaze interaction methods compare to each other in mobile settings. This paper presents the …

The past, present, and future of gaze-enabled handheld mobile devices: Survey and lessons learned

M Khamis, F Alt, A Bulling - … of the 20th International Conference on …, 2018 - dl.acm.org
While first-generation mobile gaze interfaces required special-purpose hardware, recent
advances in computational gaze estimation and the availability of sensor-rich and powerful …

Study on the brightness and graphical display object directions of the single-gaze-gesture user interface

H Zuo, Y Niu, J Tian, W Yang, C Xue - Displays, 2023 - Elsevier
Single gaze gestures (SGGs), as the basic unit of gaze gestures, interact with graphical
display objects (GDOs) on a graphical user interface (GUI) through user saccades to control …

GazeNav: Gaze-based pedestrian navigation

I Giannopoulos, P Kiefer, M Raubal - Proceedings of the 17th …, 2015 - dl.acm.org
Pedestrian navigation systems help us make a series of decisions that lead us to a
destination. Most current pedestrian navigation systems communicate using map-based turn …

Gaze-guided narratives: Adapting audio guide content to gaze in virtual and real environments

TCK Kwok, P Kiefer, VR Schinazi, B Adams… - Proceedings of the …, 2019 - dl.acm.org
Exploring a city panorama from a vantage point is a popular tourist activity. Typical audio
guides that support this activity are limited by their lack of responsiveness to user behavior …

Eye movements and human-computer interaction

P Majaranta, KJ Räihä, A Hyrskykari… - Eye movement research …, 2019 - Springer
Gaze provides an attractive input channel for human-computer interaction because of its
capability to convey the focus of interest. Gaze input allows people with severe disabilities to …