[HTML][HTML] A systematic review of social presence: Definition, antecedents, and implications

CS Oh, JN Bailenson, GF Welch - Frontiers in Robotics and AI, 2018 - frontiersin.org
Social presence, or the feeling of being there with a “real” person, is a crucial component of
interactions that take place in virtual reality. This paper reviews the concept, antecedents …

How gamification motivates visits and engagement for online academic dissemination–An empirical study

MS Kuo, TY Chuang - Computers in Human Behavior, 2016 - Elsevier
Gamification, an emerging trend of using game mechanisms or elements in non-game
contexts for commercial or educational purposes, has been applied in advertisements …

The gamification of in-game advertising: Examining the role of psychological ownership and advertisement intrusiveness

S Mishra, G Malhotra - International Journal of Information Management, 2021 - Elsevier
Gamification on the mobile platform through the concept of online games has the potential to
create unprecedented engagement with customers. With the growth in the gamification …

[HTML][HTML] The same video game in 2D, 3D or virtual reality–How does technology impact game evaluation and brand placements?

J Roettl, R Terlutter - PloS one, 2018 - journals.plos.org
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this
research, we analyze how an identical video game that is either played in a 2D …

Twenty years of research on gamified advertising: a systematic overview of theories and variables

ZMC Van Berlo, EA Van Reijmersdal… - International Journal of …, 2023 - Taylor & Francis
Gamified advertising has received considerable attention from advertising scholars over the
last two decades. In the literature, two main types of gamified advertising can be identified: in …

Instagram fashionistas, luxury visual image strategies and vanity

SV Jin, E Ryu - Journal of Product & Brand Management, 2020 - emerald.com
Purpose Luxury fashion brands harness the power of Instagram and fashionistas for
strategic brand management. This study aims to test interaction effects among luxury brand …

Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments

C Dubosc, G Gorisse, O Christmann, S Fleury… - Computers & …, 2021 - Elsevier
Effective collaboration in immersive virtual environments requires to be able to communicate
flawlessly using both verbal and non-verbal communication. We present two experiments …

Size does matter: Effects of in-game advertising stimuli on brand recall and brand recognition

I Chaney, S Hosany, MSS Wu, CHS Chen… - Computers in Human …, 2018 - Elsevier
Rapid growth in the global gaming industry has created substantial opportunities for
marketers. The potential and effectiveness of in-game advertising have attracted increasing …

The impact of emerging technology influences product placement effectiveness: A scoping study from interactive marketing perspective

J Pavlič, T Tomažič, I Kožuh - Journal of research in interactive …, 2022 - emerald.com
Purpose Interactive marketing (IM) has influenced commercial communication, including
product placement (PP), which has become an essential form of integrating brands within …

Advergame speed influence and brand recall: The moderating effects of brand placement strength and gamers' persuasion knowledge

D Vashisht, MB Royne - Computers in Human Behavior, 2016 - Elsevier
This study explores the effect of advergame speed, brand placement strength and
consumers' persuasion knowledge on brand recall from the perspectives of attention and …