[PDF][PDF] A web of things application architecture: Integrating the real-world into the web

D Guinard - 2011 - research-collection.ethz.ch
A central concern in the area of pervasive computing has been the integration of digital
artifacts with the physical world and vice-versa. Recent developments in the field of …

NFC ticketing: A prototype and usability test of an NFC-based virtual ticketing application

SL Ghiron, S Sposato, CM Medaglia… - 2009 First International …, 2009 - ieeexplore.ieee.org
In this paper, we describe the prototype and usability test of a near field communication
(NFC)-based Virtual Ticketing application, developed via the collaboration between two …

NFC technology applied to touristic-cultural field: A case study on an Italian museum

UB Ceipidor, CM Medaglia, V Volpi… - … workshop on near …, 2013 - ieeexplore.ieee.org
In this paper the authors present the design of a multimedia mobile guide for the visitors of
the Wolfsoniana museum of Genoa. The system presented is part of an upcoming field trial …

A NFC-based pervasive solution for city touristic surfing

F Borrego-Jaraba, I Luque Ruiz… - Personal and ubiquitous …, 2011 - Springer
Context-aware and pervasive computing applications have increased their number during
the last decade, thanks to the development of new communication and mobile technologies …

User behaviours after critical mobile application incidents: the relationship with situational context

M Salo, L Frank - Information Systems Journal, 2017 - Wiley Online Library
Users occasionally have critical incidents with information systems (IS). A critical IS incident
is an IS product or service experience that a user considers to be unusually positive or …

[图书][B] Near field communications handbook

SA Ahson, M Ilyas - 2011 - books.google.com
From basic concepts to research grade material and future directions, the Near Field
Communications Handbook provides comprehensive technical coverage of this rapidly …

La narrativa hipermedia en el museo. El presente del futuro

B Barinaga, IM Sánchez… - Obra digital: revista de …, 2017 - dialnet.unirioja.es
La narrativa hipermedia aleja el museo del templo de las musas y contribuye a acercarlo a
todas las personas. Gracias a esta narrativa, el museo in situ se hace virtual y ubicuo, y, por …

Spatially aware handhelds for high-precision tangible interaction with large displays

A Olwal, S Feiner - Proceedings of the 3rd International Conference on …, 2009 - dl.acm.org
While touch-screen displays are becoming increasingly popular, many factors affect user
experience and performance. Surface quality, parallax, input resolution, and robustness, for …

Use of NFC-based pervasive games for encouraging learning and student motivation

PC Garrido, GM Miraz, IL Ruiz… - … Workshop on Near …, 2011 - ieeexplore.ieee.org
The use of games in the teaching-learning process has been proved to be useful, not only
for a better understanding of the concepts, but also for students motivation through solving …

A model for the development of NFC context-awareness applications on Internet of Things

PC Garrido, GM Miraz, IL Ruiz… - … Workshop on Near …, 2010 - ieeexplore.ieee.org
In this paper a model for the development of context-awareness applications using Near
Field Communication is presented. The model is based in the association of services and …