Extended reality in spatial sciences: A review of research challenges and future directions
A Çöltekin, I Lochhead, M Madden… - … International Journal of …, 2020 - mdpi.com
This manuscript identifies and documents unsolved problems and research challenges in
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …
The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …
The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games
D Shin - Computers in human behavior, 2022 - Elsevier
Drawing on the theory of affordance, we conceptualize affordance actualization for the
metaverse games (MG) relative to the affordances of internalized and embodied …
metaverse games (MG) relative to the affordances of internalized and embodied …
Collaborative work in augmented reality: A survey
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …
used in medicine, education, games, navigation, maintenance, product design, and …
A comparison of immersive realities and interaction methods: Cultural learning in virtual heritage
MK Bekele, E Champion - Frontiers in Robotics and AI, 2019 - frontiersin.org
In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV),
and Mixed Reality (MxR) have become popular immersive reality technologies for cultural …
and Mixed Reality (MxR) have become popular immersive reality technologies for cultural …
A conceptual model and taxonomy for collaborative augmented reality
To support the nuances of collaborative work, many researchers have been exploring the
field of Augmented Reality (AR), aiming to assist in co-located or remote scenarios …
field of Augmented Reality (AR), aiming to assist in co-located or remote scenarios …
A Survey on Cross‐Virtuality Analytics
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
A scoping survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Remote collaboration in maintenance contexts using augmented reality: insights from a participatory process
Problem solving in Industry 4.0 often requires collaboration among remote team members,
which face increased complexity on their daily tasks and require mechanisms with adaptive …
which face increased complexity on their daily tasks and require mechanisms with adaptive …
Understanding and designing avatar biosignal visualizations for social virtual reality entertainment
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-
verbal cues are missing. While several biosignal representations exist, designing effective …
verbal cues are missing. While several biosignal representations exist, designing effective …