A Systematic Review of Modifications and Validation Methods for the Extension of the Keystroke‐Level Model
S Al-Megren, J Khabti… - Advances in Human …, 2018 - Wiley Online Library
The keystroke‐level model (KLM) is the simplest model of the goals, operators, methods,
and selection rules (GOMS) family. The KLM computes formative quantitative predictions of …
and selection rules (GOMS) family. The KLM computes formative quantitative predictions of …
Touch-level model (TLM) evolving KLM-GOMS for touchscreen and mobile devices
AD Rice, JW Lartigue - Proceedings of the 2014 ACM Southeast regional …, 2014 - dl.acm.org
In the early days of personal computing, a model called" Goals, Operators, Methods, and
Selection Rules"(GOMS) provided a method with which to quantify user interaction with a …
Selection Rules"(GOMS) provided a method with which to quantify user interaction with a …
Fingerstroke time estimates for touchscreen-based mobile gaming interaction
The growing popularity of gaming applications and ever-faster mobile carrier networks have
called attention to an intriguing issue that is closely related to command input performance …
called attention to an intriguing issue that is closely related to command input performance …
[图书][B] A Task Model of Free-Space Movement-Based Gestures
SS McIntee - 2016 - search.proquest.com
One of the most useful tools in human-computer interaction is the task model, a structured
decomposition of user actions toward a goal. Task models can predict average human …
decomposition of user actions toward a goal. Task models can predict average human …
Databases for estimating task element times: an overview
This article summarizes several databases (aka predetermined time systems) that provide
estimated times for task elements (eg, reach, move a mouse, make a specific decision, make …
estimated times for task elements (eg, reach, move a mouse, make a specific decision, make …
A predictive fingerstroke-level model for smartwatch interaction
S Al-Megren - Multimodal Technologies and Interaction, 2018 - mdpi.com
The keystroke-level model (KLM) is commonly used to predict the time it will take an expert
user to accomplish a task without errors when using an interactive system. The KLM was …
user to accomplish a task without errors when using an interactive system. The KLM was …
WIoTED: an IoT-based portable platform to support the learning process using wearable devices
In recent years, we have witnessed an exponential growth in the use wearable and Internet
of Things devices to provide friendly and tangible interfaces for ubiquitous services. The …
of Things devices to provide friendly and tangible interfaces for ubiquitous services. The …
A protocol for evaluating mobile applications
The number of applications available for mobile phones is growing at a rate that makes it
difficult for new application developers to establish the current state-of-the-art before …
difficult for new application developers to establish the current state-of-the-art before …
Models-based analysis of both user and attacker tasks: application to EEVEHAC
S Nikula, C Martinie, P Palanque, J Hekkala… - … Conference on Human …, 2022 - Springer
The design and development of security mechanisms, such as authentication, requires
analysis techniques that take into account usability along with security. Although techniques …
analysis techniques that take into account usability along with security. Although techniques …
Assessing smartphone ease of use and learning from the perspective of novice and expert users: Development and illustration of mobile benchmark tasks
DF Galletta, BK Dunn - AIS Transactions on Human-Computer …, 2014 - aisel.aisnet.org
Assessing usability of device types with novel function sets that are adopted by diverse user
groups requires one to explore a variety of approaches. In this paper, we develop such an …
groups requires one to explore a variety of approaches. In this paper, we develop such an …