A Systematic Review of Modifications and Validation Methods for the Extension of the Keystroke‐Level Model

S Al-Megren, J Khabti… - Advances in Human …, 2018 - Wiley Online Library
The keystroke‐level model (KLM) is the simplest model of the goals, operators, methods,
and selection rules (GOMS) family. The KLM computes formative quantitative predictions of …

Touch-level model (TLM) evolving KLM-GOMS for touchscreen and mobile devices

AD Rice, JW Lartigue - Proceedings of the 2014 ACM Southeast regional …, 2014 - dl.acm.org
In the early days of personal computing, a model called" Goals, Operators, Methods, and
Selection Rules"(GOMS) provided a method with which to quantify user interaction with a …

Fingerstroke time estimates for touchscreen-based mobile gaming interaction

A Lee, K Song, HB Ryu, J Kim, G Kwon - Human movement science, 2015 - Elsevier
The growing popularity of gaming applications and ever-faster mobile carrier networks have
called attention to an intriguing issue that is closely related to command input performance …

[图书][B] A Task Model of Free-Space Movement-Based Gestures

SS McIntee - 2016 - search.proquest.com
One of the most useful tools in human-computer interaction is the task model, a structured
decomposition of user actions toward a goal. Task models can predict average human …

Databases for estimating task element times: an overview

E Koca, P Green - Proceedings of the Human Factors and …, 2022 - journals.sagepub.com
This article summarizes several databases (aka predetermined time systems) that provide
estimated times for task elements (eg, reach, move a mouse, make a specific decision, make …

A predictive fingerstroke-level model for smartwatch interaction

S Al-Megren - Multimodal Technologies and Interaction, 2018 - mdpi.com
The keystroke-level model (KLM) is commonly used to predict the time it will take an expert
user to accomplish a task without errors when using an interactive system. The KLM was …

WIoTED: an IoT-based portable platform to support the learning process using wearable devices

VL Camacho, E de la Guía, L Orozco-Barbosa… - Electronics, 2020 - mdpi.com
In recent years, we have witnessed an exponential growth in the use wearable and Internet
of Things devices to provide friendly and tangible interfaces for ubiquitous services. The …

A protocol for evaluating mobile applications

C Martin, D Flood, R Harrison - Information Systems Research and …, 2013 - igi-global.com
The number of applications available for mobile phones is growing at a rate that makes it
difficult for new application developers to establish the current state-of-the-art before …

Models-based analysis of both user and attacker tasks: application to EEVEHAC

S Nikula, C Martinie, P Palanque, J Hekkala… - … Conference on Human …, 2022 - Springer
The design and development of security mechanisms, such as authentication, requires
analysis techniques that take into account usability along with security. Although techniques …

Assessing smartphone ease of use and learning from the perspective of novice and expert users: Development and illustration of mobile benchmark tasks

DF Galletta, BK Dunn - AIS Transactions on Human-Computer …, 2014 - aisel.aisnet.org
Assessing usability of device types with novel function sets that are adopted by diverse user
groups requires one to explore a variety of approaches. In this paper, we develop such an …