The gamification of learning: A meta-analysis

M Sailer, L Homner - Educational psychology review, 2020 - Springer
This meta-analysis was conducted to systematically synthesize research findings on effects
of gamification on cognitive, motivational, and behavioral learning outcomes. Results from …

Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

S Bai, KF Hew, B Huang - Educational Research Review, 2020 - Elsevier
Despite the buzz around gamification as an exciting new method to engage students,
evidence of its ability to enhance learning is mixed. In fact, gamification has attracted …

The impact of gamification in educational settings on student learning outcomes: A meta-analysis

R Huang, AD Ritzhaupt, M Sommer, J Zhu… - Educational Technology …, 2020 - Springer
Gamification research in educational settings has produced mixed results on student
learning outcomes. Educational researchers and practitioners both struggle with identifying …

The effect of educational games on learning outcomes, student motivation, engagement and satisfaction

Z Yu, M Gao, L Wang - Journal of Educational Computing …, 2021 - journals.sagepub.com
While educational games have been increasingly popular in education, insufficient studies
have comprehensively reviewed their effectiveness. To complement this missing link, this …

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction

N Xi, J Hamari - International Journal of Information Management, 2019 - Elsevier
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …

Gamification in the classroom: Examining the impact of gamified quizzes on student learning

DR Sanchez, M Langer, R Kaur - Computers & Education, 2020 - Elsevier
Gamification is emerging as a method aimed at enhancing instructional contents in
educational settings. However, theoretical underpinnings of the proposed effects of …

Gamifying education: what is known, what is believed and what remains uncertain: a critical review

C Dichev, D Dicheva - International journal of educational technology in …, 2017 - Springer
Gamification of education is a developing approach for increasing learners' motivation and
engagement by incorporating game design elements in educational environments. With the …

Human domination of the global water cycle absent from depictions and perceptions

BW Abbott, K Bishop, JP Zarnetske, C Minaudo… - Nature …, 2019 - nature.com
Human water use, climate change and land conversion have created a water crisis for
billions of individuals and many ecosystems worldwide. Global water stocks and fluxes are …

Investigating the effects of gamification-enhanced flipped learning on undergraduate students' behavioral and cognitive engagement

B Huang, KF Hew, CK Lo - Interactive learning environments, 2019 - Taylor & Francis
In recent years, flipped learning has attracted much attention around the world. This
instructional approach is appealing because it can free up class time for knowledge …

What is gamification in learning and education?

S Kim, K Song, B Lockee, J Burton - Gamification in learning and education …, 2017 - Springer
Let's explore the types of games that can be applied for gamification. Let's understand the
definition of gamification. Let's find out the historical background of gamification. Let's figure …