Towards machines that understand people
The ability to estimate the state of a human partner is an insufficient basis on which to build
cooperative agents. Also needed is an ability to predict how people adapt their behavior in …
cooperative agents. Also needed is an ability to predict how people adapt their behavior in …
Myodex: a generalizable prior for dexterous manipulation
Human dexterity is a hallmark of motor control behaviors. Our hands can rapidly synthesize
new behaviors despite the complexity (multi-articular and multi-joints, with 23 joints …
new behaviors despite the complexity (multi-articular and multi-joints, with 23 joints …
Amortised experimental design and parameter estimation for user models of pointing
A Keurulainen, IR Westerlund, O Keurulainen… - Proceedings of the …, 2023 - dl.acm.org
User models play an important role in interaction design, supporting automation of
interaction design choices. In order to do so, model parameters must be estimated from user …
interaction design choices. In order to do so, model parameters must be estimated from user …
PedSUMO: Simulacra of Automated Vehicle-Pedestrian Interaction Using SUMO To Study Large-Scale Effects
M Colley, J Czymmeck, M Kücükkocak… - Proceedings of the …, 2024 - dl.acm.org
As automated vehicles become more widespread but lack a driver to communicate in
uncertain situations, external communication, for example, via LEDs or displays, is …
uncertain situations, external communication, for example, via LEDs or displays, is …
Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality
D Yu, M Cibulskis, ES Mortensen… - Proceedings of the CHI …, 2024 - dl.acm.org
Virtual reality (VR) techniques can modify how physical body movements are mapped to the
virtual body. However, it is unclear how users learn such mappings and, therefore, how the …
virtual body. However, it is unclear how users learn such mappings and, therefore, how the …
Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload
Computer mice are widely used today as the primary input device in competitive video
games. If a player exhibits more wrist rotation than other players when moving the mouse …
games. If a player exhibits more wrist rotation than other players when moving the mouse …
Real-time 3D Target Inference via Biomechanical Simulation
Selecting a target in a 3D environment is often challenging, especially with small/distant
targets or when sensor noise is high. To facilitate selection, target-inference methods must …
targets or when sensor noise is high. To facilitate selection, target-inference methods must …
Heads-Up Multitasker: Simulating Attention Switching On Optical Head-Mounted Displays
Optical Head-Mounted Displays (OHMDs) allow users to read digital content while walking.
A better understanding of how users allocate attention between these two tasks is crucial for …
A better understanding of how users allocate attention between these two tasks is crucial for …
[PDF][PDF] Computational Models for In-Vehicle User Interface Design: A Systematic Literature Review
In this review, we analyze the current state of the art of computational models for in-vehicle
User Interface (UI) design. Driver distraction, often caused by drivers performing Non Driving …
User Interface (UI) design. Driver distraction, often caused by drivers performing Non Driving …
Towards a Deep (er) Understanding of Interaction through Modeling, Simulation, and Optimization
The traditional user-centered design process can hardly keep up with the ever faster
technical development and increasingly diverse user preferences. As a solution, we propose …
technical development and increasingly diverse user preferences. As a solution, we propose …