[PDF][PDF] Real projects, virtual worlds: Coworkers, their avatars, and the trust conundrum

MF Lohle, SR Terrell - The Qualitative Report, 2014 - researchgate.net
This qualitative study informs project managers of the impact that the authentic projection of
coworker identity via avatars has on trust and potential project management success when …

Cooperation and interdependence: How multiplayer games increase social closeness

AE Depping, RL Mandryk - Proceedings of the Annual Symposium on …, 2017 - dl.acm.org
Games have long been used as a bonding activity; however, research on establishing and
maintaining social closeness through games uses different terms, different mechanics and …

Designing for friendship: Modeling properties of play, in-game social capital, and psychological well-being

AE Depping, C Johanson, RL Mandryk - Proceedings of the 2018 Annual …, 2018 - dl.acm.org
Players are increasingly viewing games as a social medium to form and enact friendships;
however, we currently have little empirically-informed understanding of how to design …

[HTML][HTML] Games in times of a pandemic: structured overview of COVID-19 serious games

T Kermavnar, VT Visch, PMA Desmet - JMIR Serious Games, 2023 - games.jmir.org
Background: The COVID-19 pandemic introduced an urgent need for effective strategies to
disseminate crucial knowledge and improve people's subjective well-being. Complementing …

Team learning behaviors and performance: A meta-analysis of direct effects and moderators

CW Wiese, CS Burke, Y Tang… - Group & …, 2022 - journals.sagepub.com
Under what conditions do team learning behaviors best predict team performance? The
current meta-analytic efforts synthesize results from 113 effect sizes and 7758 teams to …

Applications of social identity theory to research and design in computer-supported cooperative work

J Seering, F Ng, Z Yao, G Kaufman - Proceedings of the ACM on human …, 2018 - dl.acm.org
Research in computer-supported cooperative work has historically focused on behaviors of
individuals at scale, using frames of interpersonal interaction such as Goffman's theories of …

Social presence and cooperation in large-scale multi-user virtual reality-the relevance of social interdependence for location-based environments

C Wienrich, K Schindler, N Döllinqer… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
Introduction. An increasing number of location-based entertainment centers offers the
possibility of entering multi-user virtual reality (VR) scenarios. Until now, neither cognition …

Using virtual worlds for collaborative business process modeling

R Brown, J Recker, S West - Business process management journal, 2011 - emerald.com
Purpose–Process modeling is a complex organizational task that requires many iterations
and communication between the business analysts and the domain specialists. The …

Trust me: social games are better than social icebreakers at building trust

AE Depping, RL Mandryk, C Johanson… - Proceedings of the …, 2016 - dl.acm.org
Interpersonal trust is one of the key components of efficient teamwork. Research suggests
two main approaches for trust formation: personal information exchange (eg, social …

Synchronous interaction among hundreds: An evaluation of a conference in an avatar-based virtual environment

T Erickson, NS Shami, WA Kellogg… - Proceedings of the …, 2011 - dl.acm.org
This paper presents the first in-depth evaluation of a large multi-format virtual conference.
The conference took place in an avatar-based 3D virtual world with spatialized audio, and …