Meta-analysis of the impact of Augmented Reality on students' learning gains

J Garzón, J Acevedo - Educational Research Review, 2019 - Elsevier
Existing literature reflects the multiple benefits of the integration of Augmented Reality (AR)
technologies in educational settings. Many studies have been conducted to establish the …

How do pedagogical approaches affect the impact of augmented reality on education? A meta-analysis and research synthesis

J Garzón, S Baldiris, J Gutiérrez, J Pavón - Educational Research Review, 2020 - Elsevier
Augmented Reality (AR) is gaining popularity in educational processes due to its recognized
efficacy for teaching and learning. Many studies have identified the trends, advantages …

[HTML][HTML] Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact

HY Chang, T Binali, JC Liang, GL Chiou… - Computers & …, 2022 - Elsevier
Augmented reality (AR) continues to show its impact in education. While systematic review
and meta-analysis studies have synthesized the evidence of this impact, most of them did …

The effects of blended learning and project-based learning on pre-service biology teachers’ creative thinking through online learning in the covid-19 pandemic

Y Yustina, W Syafii, R Vebrianto - Jurnal Pendidikan IPA …, 2020 - journal.unnes.ac.id
The purpose of this study was to analyze the effect of Blended Learning (BL) and Project-
Based Learning (Pj-BL) on the pre-service teachers’ creative thinking in learning …

The effect of educational games on learning outcomes, student motivation, engagement and satisfaction

Z Yu, M Gao, L Wang - Journal of Educational Computing …, 2021 - journals.sagepub.com
While educational games have been increasingly popular in education, insufficient studies
have comprehensively reviewed their effectiveness. To complement this missing link, this …

A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration

Q Zhang, Z Yu - Education and Information Technologies, 2021 - Springer
Initially developed in 2012, Kahoot! is a game-based student response system aiming to
transform the class into a game show. However, some people have doubts about …

Impacts of a mind mapping-based contextual gaming approach on EFL students' writing performance, learning perceptions and generative uses in an English course

QK Fu, CJ Lin, GJ Hwang, L Zhang - Computers & Education, 2019 - Elsevier
To situate students in authentic English learning and practicing contexts so as to facilitate
their writing performance, in this study, a mind mapping-based contextual gaming approach …

Effects of game-based learning on students' critical thinking: A meta-analysis

W Mao, Y Cui, MM Chiu, H Lei - Journal of Educational …, 2022 - journals.sagepub.com
As past studies showed mixed results, this meta-analysis determined game-based learning's
overall effect on students' critical thinking and tested for moderators, using 21 effect sizes …

Mobile‐Based micro‐Learning and Assessment: Impact on learning performance and motivation of high school students

SA Nikou, AA Economides - Journal of Computer Assisted …, 2018 - Wiley Online Library
Mobile‐based micro‐learning has gained a lot of attention lately, especially for work‐based
and corporate training. It combines features of mobile learning and micro‐learning to deliver …

Effects of game-based learning on students' achievement in science: A meta-analysis

H Lei, MM Chiu, D Wang, C Wang… - Journal of Educational …, 2022 - journals.sagepub.com
This meta-analysis examines the effects of game-based learning (GBL), compared with
traditional instructional methods, on the science achievement of students, ranging from …