A systematic review of digital transformation technologies in museum exhibition

J Li, X Zheng, I Watanabe, Y Ochiai - Computers in Human Behavior, 2024 - Elsevier
Museum exhibitions, both temporary and permanent, form an essential link between a
society and its cultural, historical, and artistic heritage sites. Curating artifacts and thematic …

Augmented Reality and programming education: A systematic review

A Theodoropoulos, G Lepouras - International Journal of Child-Computer …, 2021 - Elsevier
Abstract In recent years, Augmented Reality (AR) usage in the learning process has been
growing. AR tools and environments lead to a variety of positive outcomes and impacts for …

An adoption model for virtual reality games: The roles of presence and enjoyment

Y Jang, E Park - Telematics and Informatics, 2019 - Elsevier
Since virtual reality (VR) and augmented reality (AR) have become promising technologies
in the entertainment and display industry, a large number of companies have provided …

Head-mounted display-based therapies for adults post-stroke: a systematic review and meta-analysis

G Palacios-Navarro, N Hogan - Sensors, 2021 - mdpi.com
Immersive virtual reality techniques have been applied to the rehabilitation of patients after
stroke, but evidence of its clinical effectiveness is scarce. The present review aims to find …

Enable, reconnect and augment: a new ERA of virtual nature research and application

S Litleskare, T E. MacIntyre, G Calogiuri - International Journal of …, 2020 - mdpi.com
Being exposed to natural environments is associated with improved health and well-being,
as these environments are believed to promote feelings of “being away” from everyday …

Creation of virtual reality for education purposes

P Kuna, A Hašková, Ľ Borza - Sustainability, 2023 - mdpi.com
Virtual reality systems have been developed primarily for the entertainment sector. However,
they are being increasingly considered as high potential tools for use in industry and …

[PDF][PDF] Geospatial information visualization and extended reality displays

A Çöltekin, AL Griffin, A Slingsby… - Manual of digital …, 2020 - library.oapen.org
In this chapter, we review and summarize the current state of the art in geovisualization and
extended reality (ie, virtual, augmented and mixed reality), covering a wide range of …

Virtual reality and immersive environments on sensory perception of chocolate products: A preliminary study

Y Kong, C Sharma, M Kanala, M Thakur, L Li, D Xu… - Foods, 2020 - mdpi.com
Traditional booths where sensory evaluation usually takes place are highly controlled and
therefore have limited ecological validity. Since virtual reality (VR) is substantially interactive …

2D, 3D or speech? A case study on which user interface is preferable for what kind of object interaction in immersive virtual reality

D Hepperle, Y Weiß, A Siess, M Wölfel - Computers & Graphics, 2019 - Elsevier
Recent developments in human machine interaction offer three principal different
approaches to interact with 3D environments, namely: 2D overlays using icons, 3D …

Virtual reality in transportation and logistics: A clustering analysis of studies from 2010 to 2023 and future directions

EYC Wong, PTY Lee - Computers in Human Behavior, 2024 - Elsevier
Numerous studies have examined the utility of virtual reality (VR) technologies in the
transportation and logistics sector. However, no systematic and comprehensive review of …