Survey of semi-regular multiresolution models for interactive terrain rendering
R Pajarola, E Gobbetti - The Visual Computer, 2007 - Springer
Rendering high quality digital terrains at interactive rates requires carefully crafted
algorithms and data structures able to balance the competing requirements of realism and …
algorithms and data structures able to balance the competing requirements of realism and …
New longest‐edge algorithms for the refinement and/or improvement of unstructured triangulations
MC Rivara - International journal for numerical methods in …, 1997 - Wiley Online Library
In this paper I introduce a new mathematical tool for dealing with the refinement and/or the
improvement of unstructured triangulations: the Longest‐Edge Propagation Path associated …
improvement of unstructured triangulations: the Longest‐Edge Propagation Path associated …
Organ geometry channels reproductive cell fate in the Arabidopsis ovule primordium
E Hernandez-Lagana, G Mosca, E Mendocilla-Sato… - Elife, 2021 - elifesciences.org
In multicellular organisms, sexual reproduction requires the separation of the germline from
the soma. In flowering plants, the female germline precursor differentiates as a single spore …
the soma. In flowering plants, the female germline precursor differentiates as a single spore …
Overview of quadtree-based terrain triangulation and visualization
R Pajarola - 2002 - escholarship.org
Real-time rendering and multiresolution modeling of triangulated surfaces has attracted
growing interest over the last decade. For interactive visualization of very large scale grid …
growing interest over the last decade. For interactive visualization of very large scale grid …
Quadtin: Quadtree based triangulated irregular networks
R Pajarola, M Antonijuan, R Lario - IEEE Visualization, 2002 …, 2002 - ieeexplore.ieee.org
Interactive visualization of large digital elevation models is of continuing interest in scientific
visualization, GIS, and virtual reality applications. Taking advantage of the regular structure …
visualization, GIS, and virtual reality applications. Taking advantage of the regular structure …
[PDF][PDF] Refining quadrilateral and hexahedral element meshes
R Schneiders - transition, 1996 - Citeseer
We consider the problem of re ning quadrilateral and hexahedral element meshes. For the
two-dimensional case we present algorithms that solve the problem. A re nement algorithm …
two-dimensional case we present algorithms that solve the problem. A re nement algorithm …
Using longest‐side bisection techniques for the automatic refinement of delaunay triangulations
MC RIVARA, P Inostroza - International journal for numerical …, 1997 - Wiley Online Library
In this paper we discuss, study and compare two linear algorithms for the triangulation
refinement problem: the known longest‐side (triangle bisection) refinement algorithm, as …
refinement problem: the known longest‐side (triangle bisection) refinement algorithm, as …
Terminal-edges Delaunay (small-angle based) algorithm for the quality triangulation problem
MC Rivara, N Hitschfeld, B Simpson - Computer-Aided Design, 2001 - Elsevier
The terminal-edge Delaunay algorithm, initially called Lepp–Delaunay algorithm, deals with
the construction of size-optimal (adapted to the geometry) quality triangulation of complex …
the construction of size-optimal (adapted to the geometry) quality triangulation of complex …
Pattern selection in plants: coupling chemical dynamics to surface growth in three dimensions
DM Holloway, LG Harrison - Annals of botany, 2008 - academic.oup.com
Background and Aims A study is made by computation of the interplay between the pattern
formation of growth catalysts on a plant surface and the expansion of the surface to generate …
formation of growth catalysts on a plant surface and the expansion of the surface to generate …
Longest-edge refinement and derefinement system and method for automatic mesh generation
MC Rivara - US Patent 6,266,062, 2001 - Google Patents
A method, mesh data structure and apparatus is disclosed for producing an
improved/refined/derefined mesh of finite elements for a three-dimensional object showing …
improved/refined/derefined mesh of finite elements for a three-dimensional object showing …