Improving QoS in real-time internet applications: from best-effort to Software-Defined Networks

S Gorlatch, T Humernbrum… - … conference on computing …, 2014 - ieeexplore.ieee.org
Real-Time Online Interactive Applications (ROIA), eg, multiplayer online games and
simulation-based e-learning, are emerging internet applications that make high Quality of …

An architecture for game interaction using mobile

M Joselli, JR Da Silva, M Zamith, E Clua… - 2012 IEEE …, 2012 - ieeexplore.ieee.org
One of the most important factors in digital games is the immersion of the players to enhance
their experience in the virtual world created by games. This immersion can be achieved in …

MindNinja: Concept, development and evaluation of a mind action game based on EEGs

M Joselli, F Binder, E Clua… - 2014 Brazilian Symposium …, 2014 - ieeexplore.ieee.org
Nowadays, Brain Computer Interface (BCI) are becoming accessible and cheap solutions
and can be acquired with nonintrusive top off-the-shelf products. This creates a new …

[PDF][PDF] Enhancing and measuring the performance in software defined networking

MA Hossain, MNA Sheikh, SSM Rahman… - International Journal of …, 2018 - academia.edu
ABSTRACT Software Defined Networking (SDN) is a challenging chapter in today's
networking era. It is a network design approach that engages the framework to be controlled …

Performance study of SIMD programming models on intel multicore processors

P Kristof, H Yu, Z Li, X Tian - 2012 IEEE 26th International …, 2012 - ieeexplore.ieee.org
Modern multicore hardware employs a variety of parallel execution units, including multiple
CPU cores for executing multiple threads simultaneously, vector units such as the Intel SIMD …

[HTML][HTML] A flocking boids simulation and optimization structure for mobile multicore architectures

M Joselli, EB Passos, JRS Junior, M Zamith, E Clua… - 2012 - mjoselli.wordpress.com
During the past few years, mobile phones and other mobile devices have gone from simple
phone and messaging devices to high end smartphones with serious computing …

A distributed architecture for mobile digital games based on cloud computing

M Zamith, M Joselli, EWG Clua… - … on Games and …, 2011 - ieeexplore.ieee.org
Several fields in Computer Science use distributed computing to solve many intensive
computational problems. Digital games use this approach mainly in multiplayer games …

[PDF][PDF] A Northbound API for QoS Management in Real-Time Interactive Applications on Software-Defined Networks.

T Humernbrum, F Glinka, S Gorlatch - J. Commun., 2014 - jocm.us
Abstract—Real-Time Online Interactive Applications (ROIA), eg, multiplayer online games
and simulation-based e-learning, make high Quality of Service (QoS) demands on the …

[PDF][PDF] Using software-defined networking for real-time internet applications

T Humernbrum, F Glinka, S Gorlatch - Proceedings of the International …, 2014 - iaeng.org
We consider an emerging class of challenging Internet applications called Real-Time Online
Interactive Applications (ROIA). Examples of ROIA are multiplayer online games …

An architecture with automatic load balancing and distribution for digital games

M Joselli, M Zamith, EWG Clua… - … on Games and …, 2010 - ieeexplore.ieee.org
Distributed computing is being used in several fields to solve many computation intensive
problems. In digital games, it is used mainly in multi-player games, where the majority of the …