Bots & (Main) frames: exploring the impact of tangible blocks and collaborative play in an educational programming game

EF Melcer, K Isbister - Proceedings of the 2018 CHI Conference on …, 2018 - dl.acm.org
While recent work has begun to evaluate the efficacy of educational programming games,
many common design decisions in these games (eg, single player gameplay using …

Bricks, blocks, boxes, cubes, and dice: on the role of cubic shapes for the design of tangible interactive devices

K Lefeuvre, S Totzauer, M Storz, A Kurze… - Proceedings of the …, 2018 - dl.acm.org
Cubic shapes play an astonishing role in the design of tangible interactive devices. Due to
our curiosity for this widespread design preference lasting over thirty years, we constituted a …

Notational programming for notebook environments: A case study with quantum circuits

I Arawjo, A DeArmas, M Roberts, S Basu… - Proceedings of the 35th …, 2022 - dl.acm.org
We articulate a vision for computer programming that includes pen-based computing, a
paradigm we term notational programming. Notational programming blurs contexts: certain …

E‐Block: A Tangible Programming Tool with Graphical Blocks

D Wang, Y Zhang, S Chen - Mathematical Problems in …, 2013 - Wiley Online Library
This paper designs a tangible programming tool, E‐Block, for children aged 5 to 9 to
experience the preliminary understanding of programming by building blocks. With …

TIP-Toy: a tactile, open-source computational toolkit to support learning across visual abilities

G Barbareschi, E Costanza, C Holloway - Proceedings of the 22nd …, 2020 - dl.acm.org
Many computational toolkits to promote early learning of basic computational concepts and
practices are inaccessible to learners with reduced visual abilities. We report on the design …

P-cube: Block type programming tool for visual impairments

S Kakehashi, T Motoyoshi, K Koyanagi… - 2013 conference on …, 2013 - ieeexplore.ieee.org
We developed P-CUBE, which is an education tool for programming mobile robots, and
confirmed the system operation. Elementary school and junior high school students have …

TAPAS: A tangible End-User Development tool supporting the repurposing of Pervasive Displays

T Turchi, A Malizia, A Dix - Journal of Visual Languages & Computing, 2017 - Elsevier
These days we are witnessing a spread of many new digital systems in public spaces
featuring easy to use and engaging interaction modalities, such as multi-touch, gestures …

Tangible programming environment using paper cards as command objects

K Tada, J Tanaka - Procedia Manufacturing, 2015 - Elsevier
This paper introduces a tangible programming environment that uses paper cards as
command objects. We have implemented a prototype system called “Sheets”. The users can …

Enhancing collaboration and facilitating children's learning using TUIs: a human-centered design approach

W Almukadi, GA Boy - … : Third International Conference, LCT 2016, Held as …, 2016 - Springer
Abstract Human-Computer Interaction (HCI) literature already suggests that Tangible User
Interfaces (TUIs) can support children learning. This paper presents a human-centered …

KoroT-3E: A Personalized Musical Mnemonics Tool for Enhancing Memory Retention of Complex Computer Science Concepts

X Yuan, J Wang, S Hu, A Cheung, Z Lu - arXiv preprint arXiv:2409.10446, 2024 - arxiv.org
As the demand for computer science (CS) skills grows, mastering foundational concepts is
crucial yet challenging for novice learners. To address this challenge, we present KoroT-3E …