Coding with Minecraft: The development of middle school students' computational thinking

E Kutay, D Oner - ACM Transactions on Computing Education (TOCE), 2022 - dl.acm.org
The purpose of this study is to examine the role of Minecraft-based coding activities on
computational thinking (CT) of middle school students. In the study, CT was conceptualized …

Computational thinking in constructionist video games

D Weintrop, N Holbert, MS Horn… - International Journal of …, 2016 - igi-global.com
Video games offer an exciting opportunity for learners to engage in computational thinking in
informal contexts. This paper describes a genre of learning environments called …

Pre-Service Teachers' Attitudes toward Integrating Digital Games in Learning as Cognitive Tools for Developing Higher-Order Thinking and Lifelong Learning

L Eyal, E Rabin, T Meirovitz - Education Sciences, 2023 - mdpi.com
The purpose of this study is to examine how pre-service teachers' training influences the
integration of digital games into teaching. In a quantitative and qualitative study, pre-service …

[PDF][PDF] Representational congruence: Connecting video game experiences to the design and use of formal representations

N Holbert, U Wilensky - Proceedings of Constructionism, 2012 - ccl.northwestern.edu
Video games designed for educational purposes often struggle to effectively connect
concepts of interest to gameplay. We propose that to encourage players to mobilize …

[PDF][PDF] LEGO material in the programme of early childhood and preschool education

N Cvijanović, D Mojić - … Journal of Education: Hrvatski časopis za …, 2018 - academia.edu
The paper presents the possibilities and conditions for applying the LEGO DUPLO Play Box
material and the effects of its use on child development, as well as on the work of …

Blended learning transformation: Lived experiences of elementary school teachers

AK Anders - 2018 - search.proquest.com
This qualitative phenomenological case study was a comprehensive exploration of the
contemporary phenomenon of elementary school teachers transitioning to using blended …

Sistematización del desarrollo de simulaciones educativas con estrategia de juego en el campo médico

BB Borro Escribano - 2015 - docta.ucm.es
UNIVERSIDAD COMPLUTENSE DE MADRID TESIS DOCTORAL Page 1 UNIVERSIDAD
COMPLUTENSE DE MADRID FACULTAD DE INFORMÁTICA DEPARTAMENTO DE …

«Στα ίχνη του κυρ Οδυσσέα»: σχεδιασμός και αξιοποίηση ενός ψηφιακού παιχνιδιού για την μελέτη των νοημάτων μαθητών Γυμνασίου στα Aρχαία Ελληνικά από …

Μ Τσατσαρώνη - 2022 - polynoe.lib.uniwa.gr
Στην παρούσα Μεταπτυχιακή Διπλωματική Εργασία (ΜΔΕ) παρουσιάζεται ο σχεδιασμός και η
υλοποίηση του εκπαιδευτικού παιχνιδιού «Στα ίχνη του κυρ Οδυσσέα», καθώς και τα …

A Constructionism-Based Integrated Learning Framework to Promoting 21st Century Learners of IT School

C Wongwatkit, S Nupap - 2018 Global Wireless Summit (GWS), 2018 - ieeexplore.ieee.org
Owing to the significance of 21st-century education, students need to be ready with specific
essential skills and competence. Moreover, Thailand is moving forward to Thailand 4.0 in …

[PDF][PDF] A proposal for engineering students to model a lever system and design a serious game in order to promote their mathematical learning

A Pretelín-Ricárdez, AI Sacristán - Proceedings of 10th IFIP World …, 2013 - researchgate.net
This paper describes part of a proposal for college students to design and program Serious
Games for the learning of certain concepts involved in some mechanical systems. The aim of …