[HTML][HTML] Video games as public history: Archives, empathy and affinity
Videogames are a common way that members of the general public engage with historical
material. This article argues that historical videogames can and should be considered as a …
material. This article argues that historical videogames can and should be considered as a …
A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit
Today's videogames are often intertwined with profound religious narratives, content,
characters, and artifacts-but how do player communities understand the role of religion in …
characters, and artifacts-but how do player communities understand the role of religion in …
Community, Storytelling, and Play: Making and Breaking Rituals in Destiny 2
BA Larsen, E Carstensdottir - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
Modern video game development relies increasingly on live service models and storytelling,
putting strain on developer-player interactions and community management, the success of …
putting strain on developer-player interactions and community management, the success of …
Video Game Development as Public History: Practical Reflections on Making a Video Game for Historical Public Engagement
D Reid - The Public Historian, 2024 - online.ucpress.edu
Public historians have recently directed significant attention toward video games as a media
form for engaging diverse audiences with participatory historical representations and …
form for engaging diverse audiences with participatory historical representations and …
Inauthentic Accuracy: Digital History In Videogames And The GamerGate Scandal
OGP Gareis - 2023 - scholarworks.gsu.edu
In August 2014, a major scandal impacted the videogame industry and gaming journalism,
which would become known as# GamerGate. Gaming journalists, specifically those …
which would become known as# GamerGate. Gaming journalists, specifically those …
Historical Narrative in the Music of Sid Meier's Civilization VI
A Larner - 2023 - search.proquest.com
Abstract Sid Meier's Civilization VI is a 2016 strategy video game in which the player leads a
historical civilization from 4000 BC to the present. The Civilization series is the subject of …
historical civilization from 4000 BC to the present. The Civilization series is the subject of …
A Devious Archive: The Affective Historicity and Paratextual Russian Folkloristics of Black Book
A Bailey - Central and Eastern European Histories and Heritages … - taylorfrancis.com
This chapter delves into the diverse folkloristic archiving surrounding the Slavic and Russian
mythology-themed RPG Black Book. It explores how the artefact-like qualities of historical …
mythology-themed RPG Black Book. It explores how the artefact-like qualities of historical …
[HTML][HTML] Civilisation Video game Review: A Cultural Artefact of Eurocentrism?
A Hardiman - curieux.com.au
Videogames as a form of multimedia have been shown to prompt substantial critical
engagement of a text, despite arguments otherwise (Chapman, 2013). Sid Meier's sixth …
engagement of a text, despite arguments otherwise (Chapman, 2013). Sid Meier's sixth …
Rethinking Economy-Building Video Games: How might designers inspire new economic models through video game mechanics?
GCE Hill - 2021 - openresearch.ocadu.ca
This study investigates how economic ideas are manifested in the gameplay mechanics of
economy-building, strategy, and management video games (in the vein of SimCity). The …
economy-building, strategy, and management video games (in the vein of SimCity). The …