[HTML][HTML] Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

[HTML][HTML] The rise of motivational information systems: A review of gamification research

J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …

[HTML][HTML] Gamification for learning sustainability in the blackboard system: motivators and obstacles from faculty members' perspectives

FK Alzahrani, WS Alhalafawy - Sustainability, 2023 - mdpi.com
Gamification is one of the basic components that enhance the sustainability of learning
management systems (LMSs) in improving learning outcomes and motivating learners to …

Perceptions of students for gamification approach: Kahoot as a case study

H Bicen, S Kocakoyun - International Journal of emerging …, 2018 - avesis.anadolu.edu.tr
© 2018 Kassel University Press GmbH. A novel learning experience that increases student
motivation can be created in a learning environment that includes a gamification approach …

Gamification during Covid-19: Promoting active learning and motivation in higher education

EG Rincon-Flores, BN Santos-Guevara - Australasian Journal of …, 2021 - ajet.org.au
Virtual teaching modalities urgently implemented during the Covid-19 pandemic require
strategies to motivate students to participate actively in higher education. Our study found …

[PDF][PDF] Gamification

J Hamari, N Xi, Z Legaki… - … Conference on System …, 2023 - researchportal.tuni.fi
Gamification has become a prominent vein of research globally as well as in HICSS itself
after the publication of a popular review by Juho Hamari, Jonna Koivisto and Harri Sarsa in …

Gamification science, its history and future: Definitions and a research agenda

RN Landers, EM Auer, AB Collmus… - Simulation & …, 2018 - journals.sagepub.com
Background. Definitions of gamification tend to vary by person, both in industry and within
academia. One particularly popular lay interpretation, introduced and popularized by Ian …

[HTML][HTML] Effects of gamification on behavioral change in education: A meta-analysis

J Kim, DM Castelli - International Journal of Environmental Research and …, 2021 - mdpi.com
Background: Gamified reward systems, such as providing digital badges earned for specific
accomplishments, are related to student engagement in educational settings. The purpose …

The maturing of gamification research

LE Nacke, S Deterding - Computers in Human Behavior, 2017 - Elsevier
Throughout history, many have championed the use of play, games, and game-inspired
design to improve the human condition. In the mid-2000s, the confluence of web …

Gamification and the impact of extrinsic motivation on needs satisfaction: Making work fun?

R Mitchell, L Schuster, HS Jin - Journal of Business Research, 2020 - Elsevier
Despite the proliferation of gamification in the workplace, little is known about the contextual
factors that contribute to its efficacy and impact on employee engagement and …