Evaluation of the Oculus Rift S tracking system in room scale virtual reality

R Monica, J Aleotti - Virtual Reality, 2022 - Springer
In specific virtual reality applications that require high accuracy it may be advisable to
replace the built-in tracking system of the HMD with a third party solution. The purpose of this …

Robotically controlled head oscillations during overground walking: A comparison of elderly and young adults

FE Petros, D Hu, P Kulkarni… - IEEE Robotics and …, 2023 - ieeexplore.ieee.org
Head turns during walking have been used to assess balance, mobility, and vestibular
function in both experimental and clinical applications. However, head turns in walking …

[HTML][HTML] Three-dimensional gait analysis using a virtual reality tracking system

M Żuk, M Wojtków, M Popek, J Mazur, K Bulińska - Measurement, 2022 - Elsevier
The development of virtual reality (VR) technology has prompted low-budget hardware
accessories for VR headsets that support six degrees of freedom (6DOF) tracking. In this …

Changes in gait parameters due to visual and head oscillations in football players and non-athletes

FE Petros, ME Klenk, SK Agrawal - IEEE Robotics and …, 2022 - ieeexplore.ieee.org
Functional movements require the successful integration of visual, vestibular, and
proprioceptive sensory signals. It has been shown that athletes are less affected by external …

Development and Evaluation of a Treadmill-based Video-see-through and Optical-see-through Mixed Reality Systems for Obstacle Negotiation Training

T Miyake, M Al-Sada, A Iskandar, S Itano… - … on Visualization and …, 2024 - ieeexplore.ieee.org
Mixed reality (MR) technologies have a high potential to enhance obstacle negotiation
training beyond the capabilities of existing physical systems. Despite such potential, the …

Behavioural Biometrics in Virtual Reality: To What Extent Can We Identify a Person Based Solely on How They Watch 360-Degree Videos?

M Wierzbowski, G Pochwatko… - … on Mixed and …, 2022 - ieeexplore.ieee.org
Recent years have seen a growing number of research papers that address the possibility of
identifying users in virtual reality (VR) based on behavioural data. The main thrust of these …

Machine Learning Applied to Locomotion in Virtual Reality

FK Sakabe, FJ Ayres, LP Soares - … of the 26th Symposium on Virtual and …, 2024 - dl.acm.org
The objective of this research project is to recognize a user's walking pattern on a treadmill-
like platform for navigation in Virtual Reality (VR) environments. To achieve this, a walking …

[PDF][PDF] Irrational Architecture Hotel Building Modules for Progressive Quantum Marketing with Full Spectrum Zero-Clean Room, Multi-Dimensional Layout, and Artistic …

A Zisopoulos, G Broni, K Panitsidis, N Kartalis - 2023 - scholar.archive.org
The Bauhaus school established a stable utilitarian cause-and-effect relationship.
Nevertheless, the opposite of Irrational Architecture has been preferred to solve severe …

Virtual Reality Technology in Indoor Environment Art Design

S Zhang - The International Conference on Cyber Security …, 2023 - Springer
The data deconstruction ability and visual imaging ability of virtual reality technology
determine that it has a great prospect in the field of interior environment art design. This …

[引用][C] Machine Learning aplicado a locomoção na Realidade Virtual

LP Soares, FK Sakabe - 2023 - repositorio.insper.edu.br
O objetivo deste trabalho é reconhecer a caminhada de uma pessoa para navegação em
ambientes de Realidade Virtual (RV), para isso foi desenvolvida uma nova solução de …