Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions
Target selection is a fundamental task in interactive Augmented Reality (AR) systems.
Predicting the intended target of selection in such systems can provide users with a smooth …
Predicting the intended target of selection in such systems can provide users with a smooth …
Fully-occluded target selection in virtual reality
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …
a virtual object located behind a wall to a datapoint of interest hidden in a complex …
Exploration of hands-free text entry techniques for virtual reality
Text entry is a common activity in virtual reality (VR) systems. There is a limited number of
available hands-free techniques, which allow users to carry out text entry when users' hands …
available hands-free techniques, which allow users to carry out text entry when users' hands …
[HTML][HTML] Biomove: Biometric user identification from human kinesiological movements for virtual reality systems
Virtual reality (VR) has advanced rapidly and is used for many entertainment and business
purposes. The need for secure, transparent and non-intrusive identification mechanisms is …
purposes. The need for secure, transparent and non-intrusive identification mechanisms is …
Optimizing the timing of intelligent suggestion in virtual reality
Intelligent suggestion techniques can enable low-friction selection-based input within virtual
or augmented reality (VR/AR) systems. Such techniques leverage probability estimates from …
or augmented reality (VR/AR) systems. Such techniques leverage probability estimates from …
Exploration of bare-hand mid-air pointing selection techniques for dense virtual reality environments
Target selection in dense virtual reality (VR) environments is challenging. Prior work has
explored different controller-based raycasting techniques to assist target selection in such …
explored different controller-based raycasting techniques to assist target selection in such …
Effect of visual cues on pointing tasks in co-located augmented reality collaboration
Visual cues are essential in computer-mediated communication. It is especially important
when communication happens in a collaboration scenario that requires focusing several …
when communication happens in a collaboration scenario that requires focusing several …
An exploration of hands-free text selection for virtual reality head-mounted displays
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
been widely adopted as the primary method for interacting with both virtual reality (VR) and …
Nicer: A new and improved consumed endurance and recovery metric to quantify muscle fatigue of mid-air interactions
Natural gestures are crucial for mid-air interaction, but predicting and managing muscle
fatigue is challenging. Existing torque-based models are limited in their ability to model …
fatigue is challenging. Existing torque-based models are limited in their ability to model …
Blending on-body and mid-air interaction in virtual reality
On-body interfaces, which leverage the human body's surface as an input or output platform,
can provide new opportunities for designing VR interaction. However, it remains unclear …
can provide new opportunities for designing VR interaction. However, it remains unclear …