Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions

Y Wei, R Shi, D Yu, Y Wang, Y Li, L Yu… - Proceedings of the 2023 …, 2023 - dl.acm.org
Target selection is a fundamental task in interactive Augmented Reality (AR) systems.
Predicting the intended target of selection in such systems can provide users with a smooth …

Fully-occluded target selection in virtual reality

D Yu, Q Zhou, J Newn, T Dingler… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …

Exploration of hands-free text entry techniques for virtual reality

X Lu, D Yu, HN Liang, W Xu, Y Chen… - … Symposium on Mixed …, 2020 - ieeexplore.ieee.org
Text entry is a common activity in virtual reality (VR) systems. There is a limited number of
available hands-free techniques, which allow users to carry out text entry when users' hands …

[HTML][HTML] Biomove: Biometric user identification from human kinesiological movements for virtual reality systems

I Olade, C Fleming, HN Liang - Sensors, 2020 - mdpi.com
Virtual reality (VR) has advanced rapidly and is used for many entertainment and business
purposes. The need for secure, transparent and non-intrusive identification mechanisms is …

Optimizing the timing of intelligent suggestion in virtual reality

D Yu, R Desai, T Zhang, H Benko, TR Jonker… - Proceedings of the 35th …, 2022 - dl.acm.org
Intelligent suggestion techniques can enable low-friction selection-based input within virtual
or augmented reality (VR/AR) systems. Such techniques leverage probability estimates from …

Exploration of bare-hand mid-air pointing selection techniques for dense virtual reality environments

R Shi, J Zhang, Y Yue, L Yu, HN Liang - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Target selection in dense virtual reality (VR) environments is challenging. Prior work has
explored different controller-based raycasting techniques to assist target selection in such …

Effect of visual cues on pointing tasks in co-located augmented reality collaboration

L Chen, Y Liu, Y Li, L Yu, BY Gao, M Caon… - Proceedings of the …, 2021 - dl.acm.org
Visual cues are essential in computer-mediated communication. It is especially important
when communication happens in a collaboration scenario that requires focusing several …

An exploration of hands-free text selection for virtual reality head-mounted displays

X Meng, W Xu, HN Liang - 2022 IEEE International Symposium …, 2022 - ieeexplore.ieee.org
Hand-based interaction, such as using a handheld controller or making hand gestures, has
been widely adopted as the primary method for interacting with both virtual reality (VR) and …

Nicer: A new and improved consumed endurance and recovery metric to quantify muscle fatigue of mid-air interactions

Y Li, B Tag, S Dai, R Crowther, T Dwyer… - ACM Transactions on …, 2024 - dl.acm.org
Natural gestures are crucial for mid-air interaction, but predicting and managing muscle
fatigue is challenging. Existing torque-based models are limited in their ability to model …

Blending on-body and mid-air interaction in virtual reality

D Yu, Q Zhou, T Dingler, E Velloso… - … Symposium on Mixed …, 2022 - ieeexplore.ieee.org
On-body interfaces, which leverage the human body's surface as an input or output platform,
can provide new opportunities for designing VR interaction. However, it remains unclear …