KaraKter: An autonomously interacting Karate Kumite character for VR-based training and research

L Zhang, G Brunnett, K Petri, M Danneberg, S Masik… - Computers & …, 2018 - Elsevier
We report on the creation of an autonomous Karate Kumite character (KaraKter) that can be
used for VR based training and research in Karate Kumite. For the real time interaction with …

Real‐time locomotion controller using an inverted‐pendulum‐based abstract model

J Hwang, J Kim, IH Suh, T Kwon - Computer Graphics Forum, 2018 - Wiley Online Library
In this paper, we propose a novel motion controller for the online generation of natural
character locomotion that adapts to new situations such as changing user control or …

Simplified Physical Model‐based Balance‐preserving Motion Re‐targeting for Physical Simulation

J Hwang, S Ishii - Computer Graphics Forum, 2024 - Wiley Online Library
In this study, we propose a novel motion re‐targeting framework that provides natural
motions of target robot character models similar to the given source motions of a different …

Simulating collective transport of virtual ants

S Guo, M Wang, G Notman, J Chang… - … and Virtual Worlds, 2017 - Wiley Online Library
This paper simulates the behaviour of collective transport where a group of ants transports
an object in a cooperative fashion. Different from humans, the task coordination of collective …

Performance-based animation using constraints for virtual object manipulation

J Hwang, K Kim, IH Suh, T Kwon - IEEE computer graphics and …, 2017 - ieeexplore.ieee.org
Optical motion-capture systems can be used to animate characters in real time based on
human demonstrations. However, most approaches do not consider the detailed finger …

Human character balancing motion generation based on a double inverted pendulum model

J Hwang, IH Suh, G Park, T Kwon - Proceedings of the 10th International …, 2017 - dl.acm.org
In this study, we propose a motion generation technique which generates natural motions
based on a double inverted pendulum model (DIPM) and motion capture data (Mocap) …

Real-time grasp planning based on motion field graph for human-robot cooperation

J Hwang, M Yang, IH Suh… - 2016 IEEE/RSJ …, 2016 - ieeexplore.ieee.org
We present a real-time framework for planning natural and smooth grasping motions in an
online manner based on the interaction with human. The proposed framework is able to …

Simulating rescue of agents in crowds during emergency situations

M Paravisi, A de Morais Amory… - 2017 16th Brazilian …, 2017 - ieeexplore.ieee.org
The area of crowd simulation has been shown to be challenging due to the complexity of
human behavior. In this paper, we present a novel approach for the loading of dependent …

Modularized Predictive Coding-Based Online Motion Synthesis Combining Environmental Constraints and Motion-Capture Data

J Hwang, S Ishii, T Kwon, S Oba - IEEE Access, 2020 - ieeexplore.ieee.org
Motion synthesis benefits from the use of motion capture data and a dynamic model
because the motion data can provide a reference to naturalness, and the dynamic model …

Generating Optimal Human Movement in the Human-Robot Interactive Environment

이재동 - 2024 - s-space.snu.ac.kr
Generating optimal human movements in environments where interactions occur between
humans and robots is crucial in both fields of computer animation and robotics. In the realm …