[HTML][HTML] A systematic review of gamification in e-Health
Gamification is a relatively new trend that focuses on applying game mechanics to non-
game contexts in order to engage audiences and to inject a little fun into mundane activities …
game contexts in order to engage audiences and to inject a little fun into mundane activities …
A review and taxonomy of activity recognition on mobile phones
The release of smart phones equipped with a rich set of sensors has enabled human activity
recognition on mobile platforms. Monitoring the daily activities and their levels helps in …
recognition on mobile platforms. Monitoring the daily activities and their levels helps in …
Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity
O Zuckerman, A Gal-Oz - Personal and ubiquitous computing, 2014 - Springer
Game design elements are often implemented in persuasive systems aimed to promote
physical activity, a process called “gamification.” Gamification is believed to motivate users …
physical activity, a process called “gamification.” Gamification is believed to motivate users …
Toward a persuasive mobile application to reduce sedentary behavior
S Van Dantzig, G Geleijnse… - Personal and ubiquitous …, 2013 - Springer
Prolonged sitting is a potential health risk, not only for people with an inactive lifestyle but
also for those who meet the daily physical activity recommendations. Mobile applications …
also for those who meet the daily physical activity recommendations. Mobile applications …
Designing ambient narrative-based interfaces to reflect and motivate physical activity
Numerous technologies now exist for promoting more active lifestyles. However, while
quantitative data representations (eg, charts, graphs, and statistical reports) typify most …
quantitative data representations (eg, charts, graphs, and statistical reports) typify most …
Snot, sweat, pain, mud, and snow: Performance and experience in the use of sports watches
J Tholander, S Nylander - Proceedings of the 33rd Annual ACM …, 2015 - dl.acm.org
We have conducted interviews with ten elite and recreational athletes to understand their
experiences and engagement with endurance sport and personal and wearable sports …
experiences and engagement with endurance sport and personal and wearable sports …
Your personal motivator is with you: a systematic review of mobile phone applications aiming at increasing physical activity
M Hosseinpour, R Terlutter - Sports Medicine, 2019 - Springer
Background Literature shows mixed evidence about the power of mobile phone applications
to foster physical activity. A systematic integration that offers insights into which mobile …
to foster physical activity. A systematic integration that offers insights into which mobile …
[HTML][HTML] Peer-based social media features in behavior change interventions: systematic review
Background: Incorporating social media features into digital behavior change interventions
(DBCIs) has the potential to contribute positively to their success. However, the lack of clear …
(DBCIs) has the potential to contribute positively to their success. However, the lack of clear …
When fitness meets social networks: Investigating fitness tracking and social practices on werun
The last two decades have seen growing interest in promoting physical activities by using
self-tracking technologies. Previous work has identified social interactions in self-tracking as …
self-tracking technologies. Previous work has identified social interactions in self-tracking as …
Personal informatics for sport: meaning, body, and social relations in amateur and elite athletes
A Rapp, L Tirabeni - ACM Transactions on Computer-Human Interaction …, 2018 - dl.acm.org
Technological advances in wearable computing are changing the sports domain. A variety
of Personal Informatics (PI) tools are starting to provide support and improve athletes' …
of Personal Informatics (PI) tools are starting to provide support and improve athletes' …